- praat5.1.2 a computer program with which you can analyse synthesize
- MapKitDemo ent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks
- Multi-function-signal-generator 该系统是基于声卡的多功能信号发生器的系统设计
- Sound-acquisition 调用声音采集设备录制文件格式为wav的波形文件
- mp 易语言ffeg进度转码源码例程程序结合易语言多线程支持库和应接口支持库
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文件名称:GL
-
所属分类:
- 标签属性:
- 上传时间:2012-11-16
-
文件大小:967.31kb
-
已下载:0次
-
提 供 者:
-
相关连接:无下载说明:别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容来自于网络,使用问题请自行百度
#import "GLAppDelegate.h"
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
glView.animationInterval = 1.0 / 6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 5.0
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
-#import "GLAppDelegate.h"
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
glView.animationInterval = 1.0/6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication*)application
{
glView.animationInterval = 1.0/5.0
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
glView.animationInterval = 1.0/6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
glView.animationInterval = 1.0 / 6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 5.0
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
-#import "GLAppDelegate.h"
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
glView.animationInterval = 1.0/6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication*)application
{
glView.animationInterval = 1.0/5.0
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
glView.animationInterval = 1.0/6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
(系统自动生成,下载前可以参看下载内容)
下载文件列表
GL/
GL/.DS_Store
__MACOSX/
__MACOSX/GL/
__MACOSX/GL/._.DS_Store
GL/build/
GL/build/Debug-iphonesimulator/
GL/build/Debug-iphonesimulator/GL.app/
GL/build/Debug-iphonesimulator/GL.app/GL
GL/build/Debug-iphonesimulator/GL.app/Info.plist
GL/build/Debug-iphonesimulator/GL.app/MainWindow.nib
GL/build/Debug-iphonesimulator/GL.app/micronapalmv2.obj
GL/build/Debug-iphonesimulator/GL.app/PkgInfo
GL/build/Debug-iphonesimulator/GL.app/Shader.fsh
GL/build/Debug-iphonesimulator/GL.app/Shader.vsh
GL/build/Debug-iphonesimulator/GL.app.dSYM/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Info.plist
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/DWARF/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/DWARF/GL
GL/build/GL.build/
GL/build/GL.build/Debug/
GL/build/GL.build/Debug/GL.build/
GL/build/GL.build/Debug/GL.build/build-state.dat
GL/build/GL.build/Debug/GL.build/build-state~.dat
GL/build/GL.build/Debug/GL.build/GL.dep
GL/build/GL.build/Debug/GL.build/GL~.dep
GL/build/GL.build/Debug-iphoneos/
GL/build/GL.build/Debug-iphoneos/GL.build/
GL/build/GL.build/Debug-iphoneos/GL.build/build-state.dat
GL/build/GL.build/Debug-iphoneos/GL.build/GL.dep
GL/build/GL.build/Debug-iphonesimulator/
GL/build/GL.build/Debug-iphonesimulator/GL.build/
GL/build/GL.build/Debug-iphonesimulator/GL.build/build-state.dat
GL/build/GL.build/Debug-iphonesimulator/GL.build/build-state~.dat
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-all-target-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-generated-files.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-own-target-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-project-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL.dep
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL~.dep
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/EAGLView.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/ES1Renderer.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/ES2Renderer.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/GL.LinkFileList
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/GLAppDelegate.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/main.o
GL/build/GL.build/GL.pbxindex/
GL/build/GL.build/GL.pbxindex/categories.pbxbtree
GL/build/GL.build/GL.pbxindex/cdecls.pbxbtree
GL/build/GL.build/GL.pbxindex/decls.pbxbtree
GL/build/GL.build/GL.pbxindex/files.pbxbtree
GL/build/GL.build/GL.pbxindex/imports.pbxbtree
GL/build/GL.build/GL.pbxindex/pbxindex.header
GL/build/GL.build/GL.pbxindex/protocols.pbxbtree
GL/build/GL.build/GL.pbxindex/refs.pbxbtree
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/control
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/strings
GL/build/GL.build/GL.pbxindex/subclasses.pbxbtree
GL/build/GL.build/GL.pbxindex/symbols0.pbxsymbols
__MACOSX/GL/build/
__MACOSX/GL/build/GL.build/
__MACOSX/GL/build/GL.build/._GL.pbxindex
GL/build/GL.build/Release/
GL/build/GL.build/Release/GL.build/
GL/build/GL.build/Release/GL.build/build-state.dat
GL/build/GL.build/Release/GL.build/build-state~.dat
GL/build/GL.build/Release/GL.build/GL.dep
GL/build/GL.build/Release/GL.build/GL~.dep
__MACOSX/GL/build/._GL.build
__MACOSX/GL/._build
GL/Classes/
GL/Classes/EAGLView.h
__MACOSX/GL/Classes/
__MACOSX/GL/Classes/._EAGLView.h
GL/Classes/EAGLView.m
__MACOSX/GL/Classes/._EAGLView.m
GL/Classes/ES1Renderer.h
__MACOSX/GL/Classes/._ES1Renderer.h
GL/Classes/ES1Renderer.m
__MACOSX/GL/Classes/._ES1Renderer.m
GL/Classes/ES2Renderer.h
__MACOSX/GL/Classes/._ES2Renderer.h
GL/Classes/ES2Renderer.m
__MACOSX/GL/Classes/._ES2Renderer.m
GL/Classes/ESRenderer.h
__MACOSX/GL/Classes/._ESRenderer.h
GL/Classes/GLAppDelegate.h
__MACOSX/GL/Classes/._GLAppDelegate.h
GL/Classes/GLAppDelegate.m
__MACOSX/GL/Classes/._GLAppDelegate.m
__MACOSX/GL/._Classes
GL/GL-Info.plist
__MACOSX/GL/._GL-Info.plist
GL/GL.xcodeproj/
GL/GL.xcodeproj/p.mode1v3
__MACOSX/GL/GL.xcodeproj/
__MACOSX/GL/GL.xcodeproj/._p.mode1v3
GL/GL.xcodeproj/p.pbxuser
__MACOSX/GL/GL.xcodeproj/._p.pbxuser
GL/GL.xcodeproj/project.pbxproj
GL/GL.xcodeproj/yz.pbxuser
GL/GL.xcodeproj/yz.perspectivev3
GL/GL_Prefix.pch
__MACOSX/GL/._GL_Prefix.pch
GL/main.m
__MACOSX/GL/._main.m
GL/MainWindow.xib
__MACOSX/GL/._MainWindow.xib
GL/micronapalmv2.obj
__MACOSX/GL/._micronapalmv2.obj
GL/plane3.obj
__MACOSX/GL/._plane3.obj
GL/Shaders/
GL/Shaders/Shader.fsh
__MACOSX/GL/Shaders/
__MACOSX/GL/Shaders/._Shader.fsh
GL/Shaders/Shader.vsh
__MACOSX/GL/Shaders/._Shader.vsh
__MACOSX/GL/._Shaders
__MACOSX/._GL
GL/.DS_Store
__MACOSX/
__MACOSX/GL/
__MACOSX/GL/._.DS_Store
GL/build/
GL/build/Debug-iphonesimulator/
GL/build/Debug-iphonesimulator/GL.app/
GL/build/Debug-iphonesimulator/GL.app/GL
GL/build/Debug-iphonesimulator/GL.app/Info.plist
GL/build/Debug-iphonesimulator/GL.app/MainWindow.nib
GL/build/Debug-iphonesimulator/GL.app/micronapalmv2.obj
GL/build/Debug-iphonesimulator/GL.app/PkgInfo
GL/build/Debug-iphonesimulator/GL.app/Shader.fsh
GL/build/Debug-iphonesimulator/GL.app/Shader.vsh
GL/build/Debug-iphonesimulator/GL.app.dSYM/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Info.plist
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/DWARF/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/DWARF/GL
GL/build/GL.build/
GL/build/GL.build/Debug/
GL/build/GL.build/Debug/GL.build/
GL/build/GL.build/Debug/GL.build/build-state.dat
GL/build/GL.build/Debug/GL.build/build-state~.dat
GL/build/GL.build/Debug/GL.build/GL.dep
GL/build/GL.build/Debug/GL.build/GL~.dep
GL/build/GL.build/Debug-iphoneos/
GL/build/GL.build/Debug-iphoneos/GL.build/
GL/build/GL.build/Debug-iphoneos/GL.build/build-state.dat
GL/build/GL.build/Debug-iphoneos/GL.build/GL.dep
GL/build/GL.build/Debug-iphonesimulator/
GL/build/GL.build/Debug-iphonesimulator/GL.build/
GL/build/GL.build/Debug-iphonesimulator/GL.build/build-state.dat
GL/build/GL.build/Debug-iphonesimulator/GL.build/build-state~.dat
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-all-target-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-generated-files.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-own-target-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-project-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL.dep
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL~.dep
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/EAGLView.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/ES1Renderer.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/ES2Renderer.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/GL.LinkFileList
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/GLAppDelegate.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/main.o
GL/build/GL.build/GL.pbxindex/
GL/build/GL.build/GL.pbxindex/categories.pbxbtree
GL/build/GL.build/GL.pbxindex/cdecls.pbxbtree
GL/build/GL.build/GL.pbxindex/decls.pbxbtree
GL/build/GL.build/GL.pbxindex/files.pbxbtree
GL/build/GL.build/GL.pbxindex/imports.pbxbtree
GL/build/GL.build/GL.pbxindex/pbxindex.header
GL/build/GL.build/GL.pbxindex/protocols.pbxbtree
GL/build/GL.build/GL.pbxindex/refs.pbxbtree
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/control
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/strings
GL/build/GL.build/GL.pbxindex/subclasses.pbxbtree
GL/build/GL.build/GL.pbxindex/symbols0.pbxsymbols
__MACOSX/GL/build/
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__MACOSX/GL/build/GL.build/._GL.pbxindex
GL/build/GL.build/Release/
GL/build/GL.build/Release/GL.build/
GL/build/GL.build/Release/GL.build/build-state.dat
GL/build/GL.build/Release/GL.build/build-state~.dat
GL/build/GL.build/Release/GL.build/GL.dep
GL/build/GL.build/Release/GL.build/GL~.dep
__MACOSX/GL/build/._GL.build
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GL/Classes/
GL/Classes/EAGLView.h
__MACOSX/GL/Classes/
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GL/Classes/EAGLView.m
__MACOSX/GL/Classes/._EAGLView.m
GL/Classes/ES1Renderer.h
__MACOSX/GL/Classes/._ES1Renderer.h
GL/Classes/ES1Renderer.m
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GL/Classes/ES2Renderer.h
__MACOSX/GL/Classes/._ES2Renderer.h
GL/Classes/ES2Renderer.m
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GL/Classes/ESRenderer.h
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GL/Classes/GLAppDelegate.h
__MACOSX/GL/Classes/._GLAppDelegate.h
GL/Classes/GLAppDelegate.m
__MACOSX/GL/Classes/._GLAppDelegate.m
__MACOSX/GL/._Classes
GL/GL-Info.plist
__MACOSX/GL/._GL-Info.plist
GL/GL.xcodeproj/
GL/GL.xcodeproj/p.mode1v3
__MACOSX/GL/GL.xcodeproj/
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GL/GL.xcodeproj/p.pbxuser
__MACOSX/GL/GL.xcodeproj/._p.pbxuser
GL/GL.xcodeproj/project.pbxproj
GL/GL.xcodeproj/yz.pbxuser
GL/GL.xcodeproj/yz.perspectivev3
GL/GL_Prefix.pch
__MACOSX/GL/._GL_Prefix.pch
GL/main.m
__MACOSX/GL/._main.m
GL/MainWindow.xib
__MACOSX/GL/._MainWindow.xib
GL/micronapalmv2.obj
__MACOSX/GL/._micronapalmv2.obj
GL/plane3.obj
__MACOSX/GL/._plane3.obj
GL/Shaders/
GL/Shaders/Shader.fsh
__MACOSX/GL/Shaders/
__MACOSX/GL/Shaders/._Shader.fsh
GL/Shaders/Shader.vsh
__MACOSX/GL/Shaders/._Shader.vsh
__MACOSX/GL/._Shaders
__MACOSX/._GL
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