文件名称:AMD_Wind_and_waves
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- 上传时间:2012-11-16
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文件大小:1.29mb
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已下载:0次
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水面渲染 D3D与OPENGL 通过编译 可直接运行-Surface rendering D3D and OPENGL
相关搜索: 水 渲染
(系统自动生成,下载前可以参看下载内容)
下载文件列表
AMD_Wind_and_waves/D3D9 & OpenGL/Config/Global settings.cfg
AMD_Wind_and_waves/D3D9 & OpenGL/Config/R2VB Ocean Water.cfg
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/App.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/App.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/common.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/ComputeNormals.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/Copy.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/CPUphysics.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/CPUphysics.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/Expand.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/FFT.dll
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/FFT.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/FFT.lib
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/fftw3.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/GPUPhysics.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/GPUphysics.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/HorizontalButterfly.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/HorizontalScramble.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/media.ini
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/physics.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/physics.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater-D3D9.exe
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater.pdf
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater.sln
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater.vcproj
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/r2vb.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/r2vb.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/skybox.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/VerticalButterfly.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/VerticalScramble.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/WaterRender.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/WaterSpectrum.shd
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Audio/AudioFile.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Audio/AudioFile.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Audio/AudioTools.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Audio/AudioTools.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/BaseApp.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/BaseApp.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/atir2vb.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D10App.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D10App.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D10Renderer.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D10Renderer.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D9App.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D9App.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D9Renderer.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D9Renderer.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Font.shd
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/GUI.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/GUI.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Imaging/Image.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Imaging/Image.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Imaging/ImageTools.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Imaging/ImageTools.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Linux/Main.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Frustum.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Frustum.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Perlin.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Perlin.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Scissor.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Scissor.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Vector.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Vector.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/Extensions/glATI.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/Extensions/GLExtensions.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/Extensions/GLExtensions.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/Extensions/glxATI.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/Extensions/wglATI.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/GLApp.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/GLApp.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/GLRenderer.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/GLRenderer.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Platform.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Platform.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Renderer.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Renderer.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Ut
AMD_Wind_and_waves/D3D9 & OpenGL/Config/R2VB Ocean Water.cfg
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/App.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/App.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/common.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/ComputeNormals.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/Copy.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/CPUphysics.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/CPUphysics.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/Expand.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/FFT.dll
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/FFT.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/FFT.lib
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/fftw3.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/GPUPhysics.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/GPUphysics.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/HorizontalButterfly.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/HorizontalScramble.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/media.ini
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/physics.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/physics.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater-D3D9.exe
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater.pdf
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater.sln
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater.vcproj
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/r2vb.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/r2vb.h
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/skybox.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/VerticalButterfly.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/VerticalScramble.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/WaterRender.shd
AMD_Wind_and_waves/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/WaterSpectrum.shd
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Audio/AudioFile.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Audio/AudioFile.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Audio/AudioTools.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Audio/AudioTools.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/BaseApp.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/BaseApp.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/atir2vb.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D10App.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D10App.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D10Renderer.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D10Renderer.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D9App.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D9App.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D9Renderer.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Direct3D/D3D9Renderer.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Font.shd
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/GUI.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/GUI.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Imaging/Image.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Imaging/Image.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Imaging/ImageTools.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Imaging/ImageTools.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Linux/Main.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Frustum.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Frustum.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Perlin.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Perlin.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Scissor.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Scissor.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Vector.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Math/Vector.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/Extensions/glATI.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/Extensions/GLExtensions.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/Extensions/GLExtensions.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/Extensions/glxATI.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/Extensions/wglATI.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/GLApp.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/GLApp.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/GLRenderer.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/OpenGL/GLRenderer.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Platform.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Platform.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Renderer.cpp
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Renderer.h
AMD_Wind_and_waves/D3D9 & OpenGL/Framework/Ut
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