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文件名称:Chap11
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- 上传时间:2012-11-16
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文件大小:12.41mb
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《3D游戏编程》韩 金容俊 随书光盘第11章
shader脚本与工程源代码-" 3D game programming" Han Jin Rongjun CD along with book eleventh chapterShader scr ipt and project source code
shader脚本与工程源代码-" 3D game programming" Han Jin Rongjun CD along with book eleventh chapterShader scr ipt and project source code
(系统自动生成,下载前可以参看下载内容)
下载文件列表
07.ImageProcessing/mask.fx
07.ImageProcessing/plane.X
07.ImageProcessing/snow.jpg
08.Glow/exe/chapel/BasicFrame.exe
08.Glow/exe/chapel/LobbyCube.dds
08.Glow/exe/chapel/LobbyXNeg.jpg
08.Glow/exe/chapel/LobbyXPos.jpg
08.Glow/exe/chapel/LobbyYNeg.jpg
08.Glow/exe/chapel/LobbyYPos.jpg
08.Glow/exe/chapel/LobbyZNeg.jpg
08.Glow/exe/chapel/LobbyZPos.jpg
08.Glow/exe/chapel/lobby_skybox.x
08.Glow/exe/chapel/PSFinal.ps
08.Glow/exe/chapel/PS_Final.ps
08.Glow/exe/chapel/PS_GBlur_X.ps
08.Glow/exe/chapel/PS_GBlur_Y.ps
08.Glow/exe/chapel/PS_Power.ps
08.Glow/exe/chapel/PS_Refract.ps
08.Glow/exe/chapel/skullocc.x
08.Glow/exe/chapel/teapot.x
08.Glow/exe/chapel/tiger.x
08.Glow/exe/chapel/VS_Refract.vs
08.Glow/exe/chapel/white.jpg
08.Glow/exe/forest/BasicFrame.exe
08.Glow/exe/forest/LobbyCube.dds
08.Glow/exe/forest/LobbyXNeg.jpg
08.Glow/exe/forest/LobbyXPos.jpg
08.Glow/exe/forest/LobbyYNeg.jpg
08.Glow/exe/forest/LobbyYPos.jpg
08.Glow/exe/forest/LobbyZNeg.jpg
08.Glow/exe/forest/LobbyZPos.jpg
08.Glow/exe/forest/lobby_skybox.x
08.Glow/exe/forest/PSFinal.ps
08.Glow/exe/forest/PS_Final.ps
08.Glow/exe/forest/PS_GBlur_X.ps
08.Glow/exe/forest/PS_GBlur_Y.ps
08.Glow/exe/forest/PS_Power.ps
08.Glow/exe/forest/PS_Refract.ps
08.Glow/exe/forest/skullocc.x
08.Glow/exe/forest/teapot.x
08.Glow/exe/forest/tiger.x
08.Glow/exe/forest/VS_Refract.vs
08.Glow/exe/forest/white.jpg
08.Glow/exe/lobby/BasicFrame.exe
08.Glow/exe/lobby/LobbyCube.dds
08.Glow/exe/lobby/lobbyxneg.JPG
08.Glow/exe/lobby/lobbyxpos.JPG
08.Glow/exe/lobby/lobbyyneg.JPG
08.Glow/exe/lobby/lobbyypos.JPG
08.Glow/exe/lobby/lobbyzneg.JPG
08.Glow/exe/lobby/lobbyzpos.JPG
08.Glow/exe/lobby/lobby_skybox.x
08.Glow/exe/lobby/PSFinal.ps
08.Glow/exe/lobby/PS_Final.ps
08.Glow/exe/lobby/PS_GBlur_X.ps
08.Glow/exe/lobby/PS_GBlur_Y.ps
08.Glow/exe/lobby/PS_Power.ps
08.Glow/exe/lobby/PS_Refract.ps
08.Glow/exe/lobby/skullocc.x
08.Glow/exe/lobby/teapot.x
08.Glow/exe/lobby/tiger.x
08.Glow/exe/lobby/VS_Refract.vs
08.Glow/exe/lobby/white.jpg
08.Glow/src/BasicFrame.dsp
08.Glow/src/BasicFrame.dsw
08.Glow/src/BasicFrame.exe
08.Glow/src/compile.bat
08.Glow/src/d3dfile.cpp
08.Glow/src/d3dfile.h
08.Glow/src/define.h
08.Glow/src/dxutil.cpp
08.Glow/src/dxutil.h
08.Glow/src/forest.dds
08.Glow/src/gteapot.x
08.Glow/src/LobbyCube.dds
08.Glow/src/lobbyxneg.JPG
08.Glow/src/lobbyxpos.JPG
08.Glow/src/lobbyyneg.JPG
08.Glow/src/lobbyypos.JPG
08.Glow/src/lobbyzneg.JPG
08.Glow/src/lobbyzpos.JPG
08.Glow/src/lobby_skybox.x
08.Glow/src/main.cpp
08.Glow/src/marble.dds
08.Glow/src/PS_Final.fx
08.Glow/src/PS_Final.ps
08.Glow/src/PS_GBlur_X.fx
08.Glow/src/PS_GBlur_X.ps
08.Glow/src/PS_GBlur_Y.fx
08.Glow/src/PS_GBlur_Y.ps
08.Glow/src/PS_Power.fx
08.Glow/src/PS_Power.ps
08.Glow/src/PS_Refract.fx
08.Glow/src/PS_Refract.ps
08.Glow/src/resource.aps
08.Glow/src/resource.h
08.Glow/src/resource.rc
08.Glow/src/skullocc.x
08.Glow/src/teapot.x
08.Glow/src/teapot2.X
08.Glow/src/tiger.bmp
08.Glow/src/tiger.x
08.Glow/src/VS_Refract.fx
08.Glow/src/VS_Refract.vs
08.Glow/src/white.jpg
08.Glow/src/wood.dds
08.Glow/src/ZCamera.cpp
08.Glow/src/ZCamera.h
08.Glow/src/ZFLog.cpp
08.Glow/src/ZFLog.h
08.Glow/src/ZFrustum.cpp
08.Glow/src/ZFrustum.h
09.Edge/BasicFrame.dsp
09.Edge/BasicFrame.dsw
09.Edge/BasicFrame.exe
09.Edge/black.jpg
09.Edge/compile.bat
09.Edge/d3dfile.cpp
09.Edge/d3dfile.h
09.Edge/define.h
09.Edge/dxutil.cpp
09.Edge/dxutil.h
09.Edge/forest.dds
09.Edge/GOLDFOIL.GIF
09.Edge/gteapot.x
09.Edge/LobbyCube.dds
09.Edge/lobbyxneg.JPG
09.Edge/lobbyxpos.JPG
09.Edge/lobbyyneg.JPG
09.Edge/lobbyypos.JPG
09.Edge/lobbyzneg.JPG
09.Edge/lobbyzpos.JPG
09.Edge/lobby_skybox.x
09.Edge/main.cpp
09.Edge/marble.dds
09.Edge/panda.jpg
09.Edge/PS_Edge.fx
09.Edge/PS_Edge.ps
09.Edge/PS_Normal.fx
09.Edge/PS_Normal.ps
09.Edge/PS_Sumuk.fx
09.Edge/PS_Sumuk.ps
09.Edge/resource.aps
09.Edge/resource.h
09.Edge/resource.rc
09.Edge/skullocc.x
09.Edge/teapot.x
09.Edge/teapot2.X
09.Edge/tiger.bmp
09.Edge/tiger.x
09.Edge/VS_Normal.fx
09.Edge/VS_Normal.vs
09.Edge/white.jpg
09.Edge/wood.dds
09.Edge/ZCamera.cpp
09.Edge/ZCamera.h
09.Edge/ZFLog.cpp
09.Edge/ZFLog.h
09.Edge/ZFrustum.cpp
09.Edge/ZFrustum.h
01.gouraud/gouraud.fx
02.phong/phong.fx
03.hemisphere/hemisphere.fx
04.metal/coating.bmp
04.metal/coating.fx
04.metal/metal.bmp
04.metal/metal.fx
04.metal/skullocc.x
04.metal/tiger.bmp
04.metal/tiger.x
06.Reflect & Refract/car.x
06.Reflect & Refract/LobbyCube.dds
06.Reflect & Refract/mslogo.x
06.Reflect & Refract/reflect.fx
06.Reflect & Refract/refract.fx
06.Reflect & Refract/skullocc.x
06.Reflect & Refract/teapot.x
06.Reflect & Refract/tiger.bmp
06.Reflect & Refract/tiger.x
08.Glow/exe/chapel
08.Glow/exe/forest
08.Glow/exe/lobby
08.Glow/exe
08.Glow/src
07.ImageProcessing
08.Glow
09.Edge
01.gouraud
02.phong
03.hemisphere
04.metal
06.Reflect & Refract
07.ImageProcessing/plane.X
07.ImageProcessing/snow.jpg
08.Glow/exe/chapel/BasicFrame.exe
08.Glow/exe/chapel/LobbyCube.dds
08.Glow/exe/chapel/LobbyXNeg.jpg
08.Glow/exe/chapel/LobbyXPos.jpg
08.Glow/exe/chapel/LobbyYNeg.jpg
08.Glow/exe/chapel/LobbyYPos.jpg
08.Glow/exe/chapel/LobbyZNeg.jpg
08.Glow/exe/chapel/LobbyZPos.jpg
08.Glow/exe/chapel/lobby_skybox.x
08.Glow/exe/chapel/PSFinal.ps
08.Glow/exe/chapel/PS_Final.ps
08.Glow/exe/chapel/PS_GBlur_X.ps
08.Glow/exe/chapel/PS_GBlur_Y.ps
08.Glow/exe/chapel/PS_Power.ps
08.Glow/exe/chapel/PS_Refract.ps
08.Glow/exe/chapel/skullocc.x
08.Glow/exe/chapel/teapot.x
08.Glow/exe/chapel/tiger.x
08.Glow/exe/chapel/VS_Refract.vs
08.Glow/exe/chapel/white.jpg
08.Glow/exe/forest/BasicFrame.exe
08.Glow/exe/forest/LobbyCube.dds
08.Glow/exe/forest/LobbyXNeg.jpg
08.Glow/exe/forest/LobbyXPos.jpg
08.Glow/exe/forest/LobbyYNeg.jpg
08.Glow/exe/forest/LobbyYPos.jpg
08.Glow/exe/forest/LobbyZNeg.jpg
08.Glow/exe/forest/LobbyZPos.jpg
08.Glow/exe/forest/lobby_skybox.x
08.Glow/exe/forest/PSFinal.ps
08.Glow/exe/forest/PS_Final.ps
08.Glow/exe/forest/PS_GBlur_X.ps
08.Glow/exe/forest/PS_GBlur_Y.ps
08.Glow/exe/forest/PS_Power.ps
08.Glow/exe/forest/PS_Refract.ps
08.Glow/exe/forest/skullocc.x
08.Glow/exe/forest/teapot.x
08.Glow/exe/forest/tiger.x
08.Glow/exe/forest/VS_Refract.vs
08.Glow/exe/forest/white.jpg
08.Glow/exe/lobby/BasicFrame.exe
08.Glow/exe/lobby/LobbyCube.dds
08.Glow/exe/lobby/lobbyxneg.JPG
08.Glow/exe/lobby/lobbyxpos.JPG
08.Glow/exe/lobby/lobbyyneg.JPG
08.Glow/exe/lobby/lobbyypos.JPG
08.Glow/exe/lobby/lobbyzneg.JPG
08.Glow/exe/lobby/lobbyzpos.JPG
08.Glow/exe/lobby/lobby_skybox.x
08.Glow/exe/lobby/PSFinal.ps
08.Glow/exe/lobby/PS_Final.ps
08.Glow/exe/lobby/PS_GBlur_X.ps
08.Glow/exe/lobby/PS_GBlur_Y.ps
08.Glow/exe/lobby/PS_Power.ps
08.Glow/exe/lobby/PS_Refract.ps
08.Glow/exe/lobby/skullocc.x
08.Glow/exe/lobby/teapot.x
08.Glow/exe/lobby/tiger.x
08.Glow/exe/lobby/VS_Refract.vs
08.Glow/exe/lobby/white.jpg
08.Glow/src/BasicFrame.dsp
08.Glow/src/BasicFrame.dsw
08.Glow/src/BasicFrame.exe
08.Glow/src/compile.bat
08.Glow/src/d3dfile.cpp
08.Glow/src/d3dfile.h
08.Glow/src/define.h
08.Glow/src/dxutil.cpp
08.Glow/src/dxutil.h
08.Glow/src/forest.dds
08.Glow/src/gteapot.x
08.Glow/src/LobbyCube.dds
08.Glow/src/lobbyxneg.JPG
08.Glow/src/lobbyxpos.JPG
08.Glow/src/lobbyyneg.JPG
08.Glow/src/lobbyypos.JPG
08.Glow/src/lobbyzneg.JPG
08.Glow/src/lobbyzpos.JPG
08.Glow/src/lobby_skybox.x
08.Glow/src/main.cpp
08.Glow/src/marble.dds
08.Glow/src/PS_Final.fx
08.Glow/src/PS_Final.ps
08.Glow/src/PS_GBlur_X.fx
08.Glow/src/PS_GBlur_X.ps
08.Glow/src/PS_GBlur_Y.fx
08.Glow/src/PS_GBlur_Y.ps
08.Glow/src/PS_Power.fx
08.Glow/src/PS_Power.ps
08.Glow/src/PS_Refract.fx
08.Glow/src/PS_Refract.ps
08.Glow/src/resource.aps
08.Glow/src/resource.h
08.Glow/src/resource.rc
08.Glow/src/skullocc.x
08.Glow/src/teapot.x
08.Glow/src/teapot2.X
08.Glow/src/tiger.bmp
08.Glow/src/tiger.x
08.Glow/src/VS_Refract.fx
08.Glow/src/VS_Refract.vs
08.Glow/src/white.jpg
08.Glow/src/wood.dds
08.Glow/src/ZCamera.cpp
08.Glow/src/ZCamera.h
08.Glow/src/ZFLog.cpp
08.Glow/src/ZFLog.h
08.Glow/src/ZFrustum.cpp
08.Glow/src/ZFrustum.h
09.Edge/BasicFrame.dsp
09.Edge/BasicFrame.dsw
09.Edge/BasicFrame.exe
09.Edge/black.jpg
09.Edge/compile.bat
09.Edge/d3dfile.cpp
09.Edge/d3dfile.h
09.Edge/define.h
09.Edge/dxutil.cpp
09.Edge/dxutil.h
09.Edge/forest.dds
09.Edge/GOLDFOIL.GIF
09.Edge/gteapot.x
09.Edge/LobbyCube.dds
09.Edge/lobbyxneg.JPG
09.Edge/lobbyxpos.JPG
09.Edge/lobbyyneg.JPG
09.Edge/lobbyypos.JPG
09.Edge/lobbyzneg.JPG
09.Edge/lobbyzpos.JPG
09.Edge/lobby_skybox.x
09.Edge/main.cpp
09.Edge/marble.dds
09.Edge/panda.jpg
09.Edge/PS_Edge.fx
09.Edge/PS_Edge.ps
09.Edge/PS_Normal.fx
09.Edge/PS_Normal.ps
09.Edge/PS_Sumuk.fx
09.Edge/PS_Sumuk.ps
09.Edge/resource.aps
09.Edge/resource.h
09.Edge/resource.rc
09.Edge/skullocc.x
09.Edge/teapot.x
09.Edge/teapot2.X
09.Edge/tiger.bmp
09.Edge/tiger.x
09.Edge/VS_Normal.fx
09.Edge/VS_Normal.vs
09.Edge/white.jpg
09.Edge/wood.dds
09.Edge/ZCamera.cpp
09.Edge/ZCamera.h
09.Edge/ZFLog.cpp
09.Edge/ZFLog.h
09.Edge/ZFrustum.cpp
09.Edge/ZFrustum.h
01.gouraud/gouraud.fx
02.phong/phong.fx
03.hemisphere/hemisphere.fx
04.metal/coating.bmp
04.metal/coating.fx
04.metal/metal.bmp
04.metal/metal.fx
04.metal/skullocc.x
04.metal/tiger.bmp
04.metal/tiger.x
06.Reflect & Refract/car.x
06.Reflect & Refract/LobbyCube.dds
06.Reflect & Refract/mslogo.x
06.Reflect & Refract/reflect.fx
06.Reflect & Refract/refract.fx
06.Reflect & Refract/skullocc.x
06.Reflect & Refract/teapot.x
06.Reflect & Refract/tiger.bmp
06.Reflect & Refract/tiger.x
08.Glow/exe/chapel
08.Glow/exe/forest
08.Glow/exe/lobby
08.Glow/exe
08.Glow/src
07.ImageProcessing
08.Glow
09.Edge
01.gouraud
02.phong
03.hemisphere
04.metal
06.Reflect & Refract
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