- seo 极度SEO外链提交工具 功能说明: 1.可以自定义添加提交外链的地址; 2.内含千条提交外链的网址; 3.可以自设多线程提交; 4.可以设定循环提交
- ucosforf240 dsp240开发程序
- bfsk Binary frequency shift keying
- DSP2833x_Spi 一个仪器仪表程序
- Desktop 【谷速软件】基于贝叶斯(BAYES)阈值的小波(WAVELET)图像去噪算法源代码 可以作为参考使用学习
- curvedde Where H represents the hermitian transpose. The complex vector of weight adjust the amplitude and phase. The desired beam can be produced by adding together the MMSE weight adaptation with the steepest decent algorithm produces LMS algorithm[7]. For each new samples the weight vectors are updated
文件名称:016_Per_Pixel_Lighting
-
所属分类:
- 标签属性:
- 上传时间:2012-11-16
-
文件大小:707.09kb
-
已下载:0次
-
提 供 者:
-
相关连接:无下载说明:别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容来自于网络,使用问题请自行百度
Per_Pixel_Lighting
Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
016_Per_Pixel_Lighting/
016_Per_Pixel_Lighting/data/
016_Per_Pixel_Lighting/data/016dxmodel/
016_Per_Pixel_Lighting/data/016dxmodel/Fieldsto.JPG
016_Per_Pixel_Lighting/data/016dxmodel/FieldstoBump.JPG
016_Per_Pixel_Lighting/data/016dxmodel/floor_B.JPG
016_Per_Pixel_Lighting/data/016dxmodel/floor_BBump.JPG
016_Per_Pixel_Lighting/data/016dxmodel/Oxidated.jpg
016_Per_Pixel_Lighting/data/016dxmodel/room01.3DS
016_Per_Pixel_Lighting/data/016dxmodel/room02.3DS
016_Per_Pixel_Lighting/data/016dxmodel/Tiles.JPG
016_Per_Pixel_Lighting/data/016dxmodel/Tilesbump.JPG
016_Per_Pixel_Lighting/data/init.txt
016_Per_Pixel_Lighting/data/font.bmp
016_Per_Pixel_Lighting/data/Earth.JPG
016_Per_Pixel_Lighting/data/sphere.3DS
016_Per_Pixel_Lighting/Shaders/
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_clamp.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_2_AD_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_1_AD.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_with_cubemap_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_1_AD.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_2_AD_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_3_ADS16.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_3_ADS16.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_4_ADS16_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_4_ADS16_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_5_ADSn.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_5_ADSn.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_6_ADSn_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_7_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_7_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_attenuation.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_7_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_7_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_7_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_7_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_8_ADS16_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_8_ADS16_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_8_ADS16_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps12_8_ADS16_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_9_ADS16_cn_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_for_ps11.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_texture_3D_for_ps11.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_9_ADS16_cn_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_9_ADS16_cn_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_for_ps11_cn.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_texture_3D_for_ps11_cn.txt
016_Per_Pixel_Lighting/016_Per_Pixel_Lighting.dsp
016_Per_Pixel_Lighting/016_Per_Pixel_Lighting.dsw
016_Per_Pixel_Lighting/016_Per_Pixel_Lighting.exe
016_Per_Pixel_Lighting/3ds.cpp
016_Per_Pixel_Lighting/3ds.h
016_Per_Pixel_Lighting/camera.cpp
016_Per_Pixel_Lighting/camera.h
016_Per_Pixel_Lighting/CubeTexture.cpp
016_Per_Pixel_Lighting/CubeTexture.h
016_Per_Pixel_Lighting/directx.ico
016_Per_Pixel_Lighting/DrawDXScene.cpp
016_Per_Pixel_Lighting/Font_bitmap.cpp
016_Per_Pixel_Lighting/Font_bitmap.h
016_Per_Pixel_Lighting/GLizer.h
016_Per_Pixel_Lighting/Image.cpp
016_Per_Pixel_Light
016_Per_Pixel_Lighting/data/
016_Per_Pixel_Lighting/data/016dxmodel/
016_Per_Pixel_Lighting/data/016dxmodel/Fieldsto.JPG
016_Per_Pixel_Lighting/data/016dxmodel/FieldstoBump.JPG
016_Per_Pixel_Lighting/data/016dxmodel/floor_B.JPG
016_Per_Pixel_Lighting/data/016dxmodel/floor_BBump.JPG
016_Per_Pixel_Lighting/data/016dxmodel/Oxidated.jpg
016_Per_Pixel_Lighting/data/016dxmodel/room01.3DS
016_Per_Pixel_Lighting/data/016dxmodel/room02.3DS
016_Per_Pixel_Lighting/data/016dxmodel/Tiles.JPG
016_Per_Pixel_Lighting/data/016dxmodel/Tilesbump.JPG
016_Per_Pixel_Lighting/data/init.txt
016_Per_Pixel_Lighting/data/font.bmp
016_Per_Pixel_Lighting/data/Earth.JPG
016_Per_Pixel_Lighting/data/sphere.3DS
016_Per_Pixel_Lighting/Shaders/
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_clamp.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_2_AD_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_1_AD.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_with_cubemap_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_1_AD.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_2_AD_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_3_ADS16.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_3_ADS16.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_4_ADS16_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_4_ADS16_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_5_ADSn.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_5_ADSn.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_6_ADSn_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_7_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_7_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_attenuation.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_7_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_7_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_7_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_7_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_8_ADS16_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_8_ADS16_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_8_ADS16_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps12_8_ADS16_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_9_ADS16_cn_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_for_ps11.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_texture_3D_for_ps11.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_9_ADS16_cn_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_9_ADS16_cn_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_for_ps11_cn.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_texture_3D_for_ps11_cn.txt
016_Per_Pixel_Lighting/016_Per_Pixel_Lighting.dsp
016_Per_Pixel_Lighting/016_Per_Pixel_Lighting.dsw
016_Per_Pixel_Lighting/016_Per_Pixel_Lighting.exe
016_Per_Pixel_Lighting/3ds.cpp
016_Per_Pixel_Lighting/3ds.h
016_Per_Pixel_Lighting/camera.cpp
016_Per_Pixel_Lighting/camera.h
016_Per_Pixel_Lighting/CubeTexture.cpp
016_Per_Pixel_Lighting/CubeTexture.h
016_Per_Pixel_Lighting/directx.ico
016_Per_Pixel_Lighting/DrawDXScene.cpp
016_Per_Pixel_Lighting/Font_bitmap.cpp
016_Per_Pixel_Lighting/Font_bitmap.h
016_Per_Pixel_Lighting/GLizer.h
016_Per_Pixel_Lighting/Image.cpp
016_Per_Pixel_Light
本网站为编程资源及源代码搜集、介绍的搜索网站,版权归原作者所有! 粤ICP备11031372号
1999-2046 搜珍网 All Rights Reserved.