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文件名称:p2out
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- 上传时间:2013-03-16
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文件大小:6.66mb
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介绍说明--下载内容来自于网络,使用问题请自行百度
用loop算法实现的subdivision。注释详细,可处理boundary的情况。-Subdivision with loop algorithm. Notes detailed boundary can handle the situation.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
p2out/
p2out/make.mk
p2out/Makefile
p2out/models/
p2out/models/ball.obj
p2out/models/bunny.obj
p2out/models/bunnytex.obj
p2out/models/cube.obj
p2out/models/drum.obj
p2out/models/Keyboard/
p2out/models/models.txt
p2out/models/open_cube.obj
p2out/models/stegosaurus.obj
p2out/models/torus.obj
p2out/msvc/
p2out/msvc/Debug/
p2out/msvc/Debug/application.obj
p2out/msvc/Debug/BuildLog.htm
p2out/msvc/Debug/camera.obj
p2out/msvc/Debug/camera_roam.obj
p2out/msvc/Debug/color.obj
p2out/msvc/Debug/geometry.exe
p2out/msvc/Debug/geometry.exe.embed.manifest
p2out/msvc/Debug/geometry.exe.embed.manifest.res
p2out/msvc/Debug/geometry.exe.intermediate.manifest
p2out/msvc/Debug/geometry.ilk
p2out/msvc/Debug/geometry.pdb
p2out/msvc/Debug/imageio.obj
p2out/msvc/Debug/main.obj
p2out/msvc/Debug/matrix.obj
p2out/msvc/Debug/mesh.obj
p2out/msvc/Debug/models/
p2out/msvc/Debug/models/bunny.obj
p2out/msvc/Debug/models/bunnytex.obj
p2out/msvc/Debug/models/cube.obj
p2out/msvc/Debug/models/Keyboard/
p2out/msvc/Debug/models/models.txt
p2out/msvc/Debug/models/open_cube.obj
p2out/msvc/Debug/models/stegosaurus.obj
p2out/msvc/Debug/models/torus.obj
p2out/msvc/Debug/mt.dep
p2out/msvc/Debug/project.obj
p2out/msvc/Debug/quaternion.obj
p2out/msvc/Debug/SDL.dll
p2out/msvc/Debug/textures/
p2out/msvc/Debug/textures/texture1.png
p2out/msvc/Debug/vc90.idb
p2out/msvc/Debug/vc90.pdb
p2out/msvc/Debug/vector.obj
p2out/msvc/geometry.ncb
p2out/msvc/geometry.sln
p2out/msvc/geometry.suo
p2out/msvc/geometry.vcproj
p2out/msvc/geometry.vcproj.wangyi-PC.wangyi.user
p2out/msvc/glew32.dll
p2out/msvc/include/
p2out/msvc/include/GL/
p2out/msvc/include/GL/glew.h
p2out/msvc/include/GL/wglew.h
p2out/msvc/include/png.h
p2out/msvc/include/pngconf.h
p2out/msvc/include/SDL/
p2out/msvc/include/SDL/begin_code.h
p2out/msvc/include/SDL/close_code.h
p2out/msvc/include/SDL/SDL.h
p2out/msvc/include/SDL/SDL_active.h
p2out/msvc/include/SDL/SDL_audio.h
p2out/msvc/include/SDL/SDL_byteorder.h
p2out/msvc/include/SDL/SDL_cdrom.h
p2out/msvc/include/SDL/SDL_config.h
p2out/msvc/include/SDL/SDL_config.h.default
p2out/msvc/include/SDL/SDL_config.h.in
p2out/msvc/include/SDL/SDL_config_amiga.h
p2out/msvc/include/SDL/SDL_config_dreamcast.h
p2out/msvc/include/SDL/SDL_config_macos.h
p2out/msvc/include/SDL/SDL_config_macosx.h
p2out/msvc/include/SDL/SDL_config_minimal.h
p2out/msvc/include/SDL/SDL_config_nds.h
p2out/msvc/include/SDL/SDL_config_os2.h
p2out/msvc/include/SDL/SDL_config_symbian.h
p2out/msvc/include/SDL/SDL_config_win32.h
p2out/msvc/include/SDL/SDL_copying.h
p2out/msvc/include/SDL/SDL_cpuinfo.h
p2out/msvc/include/SDL/SDL_endian.h
p2out/msvc/include/SDL/SDL_error.h
p2out/msvc/include/SDL/SDL_events.h
p2out/msvc/include/SDL/SDL_getenv.h
p2out/msvc/include/SDL/SDL_image.h
p2out/msvc/include/SDL/SDL_joystick.h
p2out/msvc/include/SDL/SDL_keyboard.h
p2out/msvc/include/SDL/SDL_keysym.h
p2out/msvc/include/SDL/SDL_loadso.h
p2out/msvc/include/SDL/SDL_main.h
p2out/msvc/include/SDL/SDL_mouse.h
p2out/msvc/include/SDL/SDL_mutex.h
p2out/msvc/include/SDL/SDL_name.h
p2out/msvc/include/SDL/SDL_opengl.h
p2out/msvc/include/SDL/SDL_platform.h
p2out/msvc/include/SDL/SDL_quit.h
p2out/msvc/include/SDL/SDL_rwops.h
p2out/msvc/include/SDL/SDL_stdinc.h
p2out/msvc/include/SDL/SDL_syswm.h
p2out/msvc/include/SDL/SDL_thread.h
p2out/msvc/include/SDL/SDL_timer.h
p2out/msvc/include/SDL/SDL_ttf.h
p2out/msvc/include/SDL/SDL_types.h
p2out/msvc/include/SDL/SDL_version.h
p2out/msvc/include/SDL/SDL_video.h
p2out/msvc/include/zconf.h
p2out/msvc/include/zlib.h
p2out/msvc/lib/
p2out/msvc/libpng12-0.dll
p2out/msvc/lib/glew32.lib
p2out/msvc/lib/libpng.lib
p2out/msvc/lib/SDL.lib
p2out/msvc/lib/SDLmain.lib
p2out/msvc/models/
p2out/msvc/models/ball.obj
p2out/msvc/models/bunny.obj
p2out/msvc/models/bunnytex.obj
p2out/msvc/models/cube.obj
p2out/msvc/models/Keyboard/
p2out/msvc/models/models.txt
p2out/msvc/models/open_cube.obj
p2out/msvc/models/stegosaurus.obj
p2out/msvc/models/torus.obj
p2out/msvc/SDL.dll
p2out/msvc/shot121114151000.png
p2out/msvc/shot121117211639.png
p2out/msvc/textures/
p2out/msvc/textures/texture1.png
p2out/msvc/zlib1.dll
p2out/p2.pdf
p2out/README
p2out/sources.mk
p2out/src/
p2out/src/application/
p2out/src/application/application.cpp
p2out/src/application/application.hpp
p2out/src/application/camera_roam.cpp
p2out/src/application/camera_roam.hpp
p2out/src/application/imageio.cpp
p2out/src/application/imageio.hpp
p2out/src/application/opengl.hpp
p2out/src/geometry/
p2out/src/geometry/main.cpp
p2out/src/geometry/project.cpp
p2out/src/geometry/project.hpp
p2out/src/math/
p2out/src/math/camera.cpp
p2out/src/math/camera.hpp
p2out/src/math/color.cpp
p2out/src/math/color.hpp
p2out/src/math/math.hpp
p2out/src/math/matrix.cpp
p2out/src/math/matrix.hpp
p2out/src/math/quaternion.cpp
p2out/src/math/quaternion.hpp
p2out/src/math/vector.cpp
p2out/src/math/vector.hpp
p2out/src/scene/
p2out/src/scene/mesh.cpp
p2out/src/scene/mesh.hpp
p2out/textures/
p2out/textures/texture1.png
p2out/writeup.txt
p2out/make.mk
p2out/Makefile
p2out/models/
p2out/models/ball.obj
p2out/models/bunny.obj
p2out/models/bunnytex.obj
p2out/models/cube.obj
p2out/models/drum.obj
p2out/models/Keyboard/
p2out/models/models.txt
p2out/models/open_cube.obj
p2out/models/stegosaurus.obj
p2out/models/torus.obj
p2out/msvc/
p2out/msvc/Debug/
p2out/msvc/Debug/application.obj
p2out/msvc/Debug/BuildLog.htm
p2out/msvc/Debug/camera.obj
p2out/msvc/Debug/camera_roam.obj
p2out/msvc/Debug/color.obj
p2out/msvc/Debug/geometry.exe
p2out/msvc/Debug/geometry.exe.embed.manifest
p2out/msvc/Debug/geometry.exe.embed.manifest.res
p2out/msvc/Debug/geometry.exe.intermediate.manifest
p2out/msvc/Debug/geometry.ilk
p2out/msvc/Debug/geometry.pdb
p2out/msvc/Debug/imageio.obj
p2out/msvc/Debug/main.obj
p2out/msvc/Debug/matrix.obj
p2out/msvc/Debug/mesh.obj
p2out/msvc/Debug/models/
p2out/msvc/Debug/models/bunny.obj
p2out/msvc/Debug/models/bunnytex.obj
p2out/msvc/Debug/models/cube.obj
p2out/msvc/Debug/models/Keyboard/
p2out/msvc/Debug/models/models.txt
p2out/msvc/Debug/models/open_cube.obj
p2out/msvc/Debug/models/stegosaurus.obj
p2out/msvc/Debug/models/torus.obj
p2out/msvc/Debug/mt.dep
p2out/msvc/Debug/project.obj
p2out/msvc/Debug/quaternion.obj
p2out/msvc/Debug/SDL.dll
p2out/msvc/Debug/textures/
p2out/msvc/Debug/textures/texture1.png
p2out/msvc/Debug/vc90.idb
p2out/msvc/Debug/vc90.pdb
p2out/msvc/Debug/vector.obj
p2out/msvc/geometry.ncb
p2out/msvc/geometry.sln
p2out/msvc/geometry.suo
p2out/msvc/geometry.vcproj
p2out/msvc/geometry.vcproj.wangyi-PC.wangyi.user
p2out/msvc/glew32.dll
p2out/msvc/include/
p2out/msvc/include/GL/
p2out/msvc/include/GL/glew.h
p2out/msvc/include/GL/wglew.h
p2out/msvc/include/png.h
p2out/msvc/include/pngconf.h
p2out/msvc/include/SDL/
p2out/msvc/include/SDL/begin_code.h
p2out/msvc/include/SDL/close_code.h
p2out/msvc/include/SDL/SDL.h
p2out/msvc/include/SDL/SDL_active.h
p2out/msvc/include/SDL/SDL_audio.h
p2out/msvc/include/SDL/SDL_byteorder.h
p2out/msvc/include/SDL/SDL_cdrom.h
p2out/msvc/include/SDL/SDL_config.h
p2out/msvc/include/SDL/SDL_config.h.default
p2out/msvc/include/SDL/SDL_config.h.in
p2out/msvc/include/SDL/SDL_config_amiga.h
p2out/msvc/include/SDL/SDL_config_dreamcast.h
p2out/msvc/include/SDL/SDL_config_macos.h
p2out/msvc/include/SDL/SDL_config_macosx.h
p2out/msvc/include/SDL/SDL_config_minimal.h
p2out/msvc/include/SDL/SDL_config_nds.h
p2out/msvc/include/SDL/SDL_config_os2.h
p2out/msvc/include/SDL/SDL_config_symbian.h
p2out/msvc/include/SDL/SDL_config_win32.h
p2out/msvc/include/SDL/SDL_copying.h
p2out/msvc/include/SDL/SDL_cpuinfo.h
p2out/msvc/include/SDL/SDL_endian.h
p2out/msvc/include/SDL/SDL_error.h
p2out/msvc/include/SDL/SDL_events.h
p2out/msvc/include/SDL/SDL_getenv.h
p2out/msvc/include/SDL/SDL_image.h
p2out/msvc/include/SDL/SDL_joystick.h
p2out/msvc/include/SDL/SDL_keyboard.h
p2out/msvc/include/SDL/SDL_keysym.h
p2out/msvc/include/SDL/SDL_loadso.h
p2out/msvc/include/SDL/SDL_main.h
p2out/msvc/include/SDL/SDL_mouse.h
p2out/msvc/include/SDL/SDL_mutex.h
p2out/msvc/include/SDL/SDL_name.h
p2out/msvc/include/SDL/SDL_opengl.h
p2out/msvc/include/SDL/SDL_platform.h
p2out/msvc/include/SDL/SDL_quit.h
p2out/msvc/include/SDL/SDL_rwops.h
p2out/msvc/include/SDL/SDL_stdinc.h
p2out/msvc/include/SDL/SDL_syswm.h
p2out/msvc/include/SDL/SDL_thread.h
p2out/msvc/include/SDL/SDL_timer.h
p2out/msvc/include/SDL/SDL_ttf.h
p2out/msvc/include/SDL/SDL_types.h
p2out/msvc/include/SDL/SDL_version.h
p2out/msvc/include/SDL/SDL_video.h
p2out/msvc/include/zconf.h
p2out/msvc/include/zlib.h
p2out/msvc/lib/
p2out/msvc/libpng12-0.dll
p2out/msvc/lib/glew32.lib
p2out/msvc/lib/libpng.lib
p2out/msvc/lib/SDL.lib
p2out/msvc/lib/SDLmain.lib
p2out/msvc/models/
p2out/msvc/models/ball.obj
p2out/msvc/models/bunny.obj
p2out/msvc/models/bunnytex.obj
p2out/msvc/models/cube.obj
p2out/msvc/models/Keyboard/
p2out/msvc/models/models.txt
p2out/msvc/models/open_cube.obj
p2out/msvc/models/stegosaurus.obj
p2out/msvc/models/torus.obj
p2out/msvc/SDL.dll
p2out/msvc/shot121114151000.png
p2out/msvc/shot121117211639.png
p2out/msvc/textures/
p2out/msvc/textures/texture1.png
p2out/msvc/zlib1.dll
p2out/p2.pdf
p2out/README
p2out/sources.mk
p2out/src/
p2out/src/application/
p2out/src/application/application.cpp
p2out/src/application/application.hpp
p2out/src/application/camera_roam.cpp
p2out/src/application/camera_roam.hpp
p2out/src/application/imageio.cpp
p2out/src/application/imageio.hpp
p2out/src/application/opengl.hpp
p2out/src/geometry/
p2out/src/geometry/main.cpp
p2out/src/geometry/project.cpp
p2out/src/geometry/project.hpp
p2out/src/math/
p2out/src/math/camera.cpp
p2out/src/math/camera.hpp
p2out/src/math/color.cpp
p2out/src/math/color.hpp
p2out/src/math/math.hpp
p2out/src/math/matrix.cpp
p2out/src/math/matrix.hpp
p2out/src/math/quaternion.cpp
p2out/src/math/quaternion.hpp
p2out/src/math/vector.cpp
p2out/src/math/vector.hpp
p2out/src/scene/
p2out/src/scene/mesh.cpp
p2out/src/scene/mesh.hpp
p2out/textures/
p2out/textures/texture1.png
p2out/writeup.txt