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文件名称:Fluid
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所属分类:
- 标签属性:
- 上传时间:2008-10-13
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文件大小:1.34mb
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已下载:0次
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相关连接:无下载说明:别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容来自于网络,使用问题请自行百度
实时2D流体动力学模拟,需要显卡支持SM2.0,使用2005.8的DXSDK编译
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Fluid/BASE.CPP
Fluid/CameraChange.cpp
Fluid/EveryModule.cpp
Fluid/GPGPU.cpp
Fluid/Main.cpp
Fluid/MeshAnim.cpp
Fluid/Myd3d.cpp
Fluid/Physics.cpp
Fluid/ProcXFile.cpp
Fluid/PRT.cpp
Fluid/SH.cpp
Fluid/Shader.cpp
Fluid/Text.cpp
Fluid/Texture.cpp
Fluid/UserControl.cpp
Fluid/Water.cpp
Fluid/MyEffects.dsp
Fluid/MyEffects.DSW
Fluid/BASE.H
Fluid/CameraChange.h
Fluid/COLOR.H
Fluid/EveryModule.h
Fluid/GPGPU.h
Fluid/MeshAnim.h
Fluid/Myd3d.h
Fluid/Physics.h
Fluid/ProcXFile.h
Fluid/PRT.h
Fluid/SH.h
Fluid/Shader.h
Fluid/Text.h
Fluid/Texture.h
Fluid/UserControl.h
Fluid/Water.h
Fluid/MyEffects.sln
Fluid/MyEffects.suo
Fluid/MyEffects.vcproj
Fluid/MyEffects.vcproj.vspscc
Fluid/RES/MyResource.aps
Fluid/RES/3DFX.BMP
Fluid/RES/RESOURCE.H
Fluid/RES/3DFX.ICO
Fluid/RES/MyResource.rc
Fluid/RES/基本建模.txt
Fluid/RES/其他.txt
Fluid/Shader/GenerateOffsetMap.exe
Fluid/Shader/displaygas.psh
Fluid/Shader/displayliquid.psh
Fluid/Shader/displayobstacle.psh
Fluid/Shader/Fluid/commonps.h
Fluid/Shader/Fluid/ClearTexture.psh
Fluid/Shader/Fluid/CopyTexture.psh
Fluid/Shader/Fluid/VS.vsh
Fluid/Shader/Fluid/Obstacle/BoundaryToOffset.psh
Fluid/Shader/Fluid/Obstacle/ObstacleToBoundary.psh
Fluid/Shader/Fluid/Obstacle/Unused/BoundaryToType.psh
Fluid/Shader/Fluid/Obstacle/Unused/TypeToOffset.psh
Fluid/Shader/Fluid/NSE/Advect.psh
Fluid/Shader/Fluid/NSE/Div_W.psh
Fluid/Shader/Fluid/NSE/Gravity.psh
Fluid/Shader/Fluid/NSE/Jacobi_D.psh
Fluid/Shader/Fluid/NSE/Jacobi_P.psh
Fluid/Shader/Fluid/NSE/Jacobi_W.psh
Fluid/Shader/Fluid/NSE/Project.psh
Fluid/Shader/Fluid/Normal/Add-Sub GenerateNormal.psh
Fluid/Shader/Fluid/Normal/Cross-Product GenerateNormal.psh
Fluid/Shader/Fluid/Inject/AddForce_Sphere.psh
Fluid/Shader/Fluid/Inject/AddForce_Texture.psh
Fluid/Shader/Fluid/Inject/AddSource_Fire.psh
Fluid/Shader/Fluid/Inject/AddSource_Sphere.psh
Fluid/Shader/Fluid/Inject/AddSource_Texture.psh
Fluid/Shader/Fluid/BC/ABC_D.psh
Fluid/Shader/Fluid/BC/ABC_P.psh
Fluid/Shader/Fluid/BC/ABC_Velocity.psh
Fluid/Shader/Fluid/BC/BBC.psh
Fluid/Test.cpp
Fluid/Test.h
Fluid/fluid.ini
Fluid/pic/envmap.dds
Fluid/pic/Fire obstacle.bmp
Fluid/pic/Fire Offset.dds
Fluid/pic/InjectForce.bmp
Fluid/pic/InjectForce3.bmp
Fluid/pic/InjectForce_None.bmp
Fluid/pic/InjectSource1.bmp
Fluid/pic/InjectSource2.bmp
Fluid/pic/InjectSource3.bmp
Fluid/pic/Liquid obstacle1.bmp
Fluid/pic/Liquid obstacle2.bmp
Fluid/pic/Liquid obstacle3.bmp
Fluid/pic/Liquid Offset1.dds
Fluid/pic/Liquid Offset2.dds
Fluid/pic/Liquid Offset3.dds
Fluid/pic/ObstacleBaseMap.jpg
Fluid/pic/普通的obstacle.bmp
Fluid/pic/普通的Offset.dds
Fluid/pic/极复杂的obstacle.bmp
Fluid/pic/极复杂的Offset.dds
Fluid/Shader/Fluid/Obstacle/Unused
Fluid/Shader/Fluid/Obstacle
Fluid/Shader/Fluid/NSE
Fluid/Shader/Fluid/Normal
Fluid/Shader/Fluid/Inject
Fluid/Shader/Fluid/BC
Fluid/Shader/Fluid
Fluid/RES
Fluid/Shader
Fluid/pic
Fluid
Fluid/CameraChange.cpp
Fluid/EveryModule.cpp
Fluid/GPGPU.cpp
Fluid/Main.cpp
Fluid/MeshAnim.cpp
Fluid/Myd3d.cpp
Fluid/Physics.cpp
Fluid/ProcXFile.cpp
Fluid/PRT.cpp
Fluid/SH.cpp
Fluid/Shader.cpp
Fluid/Text.cpp
Fluid/Texture.cpp
Fluid/UserControl.cpp
Fluid/Water.cpp
Fluid/MyEffects.dsp
Fluid/MyEffects.DSW
Fluid/BASE.H
Fluid/CameraChange.h
Fluid/COLOR.H
Fluid/EveryModule.h
Fluid/GPGPU.h
Fluid/MeshAnim.h
Fluid/Myd3d.h
Fluid/Physics.h
Fluid/ProcXFile.h
Fluid/PRT.h
Fluid/SH.h
Fluid/Shader.h
Fluid/Text.h
Fluid/Texture.h
Fluid/UserControl.h
Fluid/Water.h
Fluid/MyEffects.sln
Fluid/MyEffects.suo
Fluid/MyEffects.vcproj
Fluid/MyEffects.vcproj.vspscc
Fluid/RES/MyResource.aps
Fluid/RES/3DFX.BMP
Fluid/RES/RESOURCE.H
Fluid/RES/3DFX.ICO
Fluid/RES/MyResource.rc
Fluid/RES/基本建模.txt
Fluid/RES/其他.txt
Fluid/Shader/GenerateOffsetMap.exe
Fluid/Shader/displaygas.psh
Fluid/Shader/displayliquid.psh
Fluid/Shader/displayobstacle.psh
Fluid/Shader/Fluid/commonps.h
Fluid/Shader/Fluid/ClearTexture.psh
Fluid/Shader/Fluid/CopyTexture.psh
Fluid/Shader/Fluid/VS.vsh
Fluid/Shader/Fluid/Obstacle/BoundaryToOffset.psh
Fluid/Shader/Fluid/Obstacle/ObstacleToBoundary.psh
Fluid/Shader/Fluid/Obstacle/Unused/BoundaryToType.psh
Fluid/Shader/Fluid/Obstacle/Unused/TypeToOffset.psh
Fluid/Shader/Fluid/NSE/Advect.psh
Fluid/Shader/Fluid/NSE/Div_W.psh
Fluid/Shader/Fluid/NSE/Gravity.psh
Fluid/Shader/Fluid/NSE/Jacobi_D.psh
Fluid/Shader/Fluid/NSE/Jacobi_P.psh
Fluid/Shader/Fluid/NSE/Jacobi_W.psh
Fluid/Shader/Fluid/NSE/Project.psh
Fluid/Shader/Fluid/Normal/Add-Sub GenerateNormal.psh
Fluid/Shader/Fluid/Normal/Cross-Product GenerateNormal.psh
Fluid/Shader/Fluid/Inject/AddForce_Sphere.psh
Fluid/Shader/Fluid/Inject/AddForce_Texture.psh
Fluid/Shader/Fluid/Inject/AddSource_Fire.psh
Fluid/Shader/Fluid/Inject/AddSource_Sphere.psh
Fluid/Shader/Fluid/Inject/AddSource_Texture.psh
Fluid/Shader/Fluid/BC/ABC_D.psh
Fluid/Shader/Fluid/BC/ABC_P.psh
Fluid/Shader/Fluid/BC/ABC_Velocity.psh
Fluid/Shader/Fluid/BC/BBC.psh
Fluid/Test.cpp
Fluid/Test.h
Fluid/fluid.ini
Fluid/pic/envmap.dds
Fluid/pic/Fire obstacle.bmp
Fluid/pic/Fire Offset.dds
Fluid/pic/InjectForce.bmp
Fluid/pic/InjectForce3.bmp
Fluid/pic/InjectForce_None.bmp
Fluid/pic/InjectSource1.bmp
Fluid/pic/InjectSource2.bmp
Fluid/pic/InjectSource3.bmp
Fluid/pic/Liquid obstacle1.bmp
Fluid/pic/Liquid obstacle2.bmp
Fluid/pic/Liquid obstacle3.bmp
Fluid/pic/Liquid Offset1.dds
Fluid/pic/Liquid Offset2.dds
Fluid/pic/Liquid Offset3.dds
Fluid/pic/ObstacleBaseMap.jpg
Fluid/pic/普通的obstacle.bmp
Fluid/pic/普通的Offset.dds
Fluid/pic/极复杂的obstacle.bmp
Fluid/pic/极复杂的Offset.dds
Fluid/Shader/Fluid/Obstacle/Unused
Fluid/Shader/Fluid/Obstacle
Fluid/Shader/Fluid/NSE
Fluid/Shader/Fluid/Normal
Fluid/Shader/Fluid/Inject
Fluid/Shader/Fluid/BC
Fluid/Shader/Fluid
Fluid/RES
Fluid/Shader
Fluid/pic
Fluid
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