- search_label_refresh this form is a simple search refresh database using adodc.
- Triangle Ask the user for two filenames. The first filename specifies the input file and the second filename specifies the output file. You can assume the filenames do not contain any whitespace characters. Your objective is to sort all the triangles represented in the input file in ascending order based on their area sizes and output the sorted list of triangles to the output file following the same file format. Among all the triangles with the same area size
- CMSS 用asp.net开发
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- mac-802_11.cc.swp WLAN MAC层协议算法实现
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文件名称:STM32_NES_ppugba
介绍说明--下载内容来自于网络,使用问题请自行百度
stm32f103 nes模拟器60帧有声音,声音播放可以是Timer+pwm+低通滤波器或者Timer+dac,
没做同步,声音有点怪怪的,望同好改进后上传。
现在这个做了同步的,声音好了很多(The STM32F103 NES emulator has 60 frames, and the sound playback can be Timer+pwm+, low pass filter, or Timer+dac,
Do not sync, sounds a bit strange, with improved upload hope.
Now this is synchronized, the sound is much better)
没做同步,声音有点怪怪的,望同好改进后上传。
现在这个做了同步的,声音好了很多(The STM32F103 NES emulator has 60 frames, and the sound playback can be Timer+pwm+, low pass filter, or Timer+dac,
Do not sync, sounds a bit strange, with improved upload hope.
Now this is synchronized, the sound is much better)
相关搜索: stm32f103 nes模拟器
(系统自动生成,下载前可以参看下载内容)
下载文件列表
STM32_NES_ppugba\HARDWARE\DAC\dac.c
STM32_NES_ppugba\HARDWARE\DAC\dac.h
STM32_NES_ppugba\HARDWARE\DMA\dma.c
STM32_NES_ppugba\HARDWARE\DMA\dma.h
STM32_NES_ppugba\HARDWARE\KEY\key.c
STM32_NES_ppugba\HARDWARE\KEY\key.h
STM32_NES_ppugba\HARDWARE\LCD\FONT.H
STM32_NES_ppugba\HARDWARE\LCD\lcd.h
STM32_NES_ppugba\HARDWARE\LCD\ssd1289.c
STM32_NES_ppugba\HARDWARE\LCD_FSMC\font.h
STM32_NES_ppugba\HARDWARE\LCD_FSMC\lcd.c
STM32_NES_ppugba\HARDWARE\LCD_FSMC\lcd.h
STM32_NES_ppugba\HARDWARE\LED\led.c
STM32_NES_ppugba\HARDWARE\LED\led.h
STM32_NES_ppugba\HARDWARE\RTC\rtc.c
STM32_NES_ppugba\HARDWARE\RTC\rtc.h
STM32_NES_ppugba\HARDWARE\TIMER\timer.c
STM32_NES_ppugba\HARDWARE\TIMER\timer.h
STM32_NES_ppugba\NES\6502.h
STM32_NES_ppugba\NES\6502.s
STM32_NES_ppugba\NES\6502mac.h
STM32_NES_ppugba\NES\cart.s
STM32_NES_ppugba\NES\equates.h
STM32_NES_ppugba\NES\ppu_asm.s
STM32_NES_ppugba\NES_C\6502.C
STM32_NES_ppugba\NES_C\6502.H
STM32_NES_ppugba\NES_C\InfoNES_pAPU.c
STM32_NES_ppugba\NES_C\InfoNES_pAPU.h
STM32_NES_ppugba\NES_C\nes_main.c
STM32_NES_ppugba\NES_C\nes_main.h
STM32_NES_ppugba\NES_C\PPU.c
STM32_NES_ppugba\NES_C\PPU.h
STM32_NES_ppugba\STM32_NES.hex
STM32_NES_ppugba\STM32_NES.plg
STM32_NES_ppugba\STM32_NES.uvgui.pc
STM32_NES_ppugba\STM32_NES.uvopt
STM32_NES_ppugba\STM32_NES.uvproj
STM32_NES_ppugba\SYSTEM\delay\delay.c
STM32_NES_ppugba\SYSTEM\delay\delay.h
STM32_NES_ppugba\SYSTEM\MALLOC\malloc.c
STM32_NES_ppugba\SYSTEM\MALLOC\malloc.h
STM32_NES_ppugba\SYSTEM\sys\sys.c
STM32_NES_ppugba\SYSTEM\sys\sys.h
STM32_NES_ppugba\SYSTEM\usart\usart.c
STM32_NES_ppugba\SYSTEM\usart\usart.h
STM32_NES_ppugba\USER\main.c
STM32_NES_ppugba\USER\mario.h
STM32_NES_ppugba\USER\mario1.h
STM32_NES_ppugba\USER\mario2.h
STM32_NES_ppugba\USER\rom_mario.c
STM32_NES_ppugba\USER\startup_stm32f10x_hd.s
STM32_NES_ppugba\HARDWARE\DAC
STM32_NES_ppugba\HARDWARE\DMA
STM32_NES_ppugba\HARDWARE\KEY
STM32_NES_ppugba\HARDWARE\LCD
STM32_NES_ppugba\HARDWARE\LCD_FSMC
STM32_NES_ppugba\HARDWARE\LED
STM32_NES_ppugba\HARDWARE\RTC
STM32_NES_ppugba\HARDWARE\TIMER
STM32_NES_ppugba\SYSTEM\delay
STM32_NES_ppugba\SYSTEM\MALLOC
STM32_NES_ppugba\SYSTEM\sys
STM32_NES_ppugba\SYSTEM\usart
STM32_NES_ppugba\HARDWARE
STM32_NES_ppugba\NES
STM32_NES_ppugba\NES_C
STM32_NES_ppugba\SYSTEM
STM32_NES_ppugba\USER
STM32_NES_ppugba
STM32_NES_ppugba\HARDWARE\DAC\dac.h
STM32_NES_ppugba\HARDWARE\DMA\dma.c
STM32_NES_ppugba\HARDWARE\DMA\dma.h
STM32_NES_ppugba\HARDWARE\KEY\key.c
STM32_NES_ppugba\HARDWARE\KEY\key.h
STM32_NES_ppugba\HARDWARE\LCD\FONT.H
STM32_NES_ppugba\HARDWARE\LCD\lcd.h
STM32_NES_ppugba\HARDWARE\LCD\ssd1289.c
STM32_NES_ppugba\HARDWARE\LCD_FSMC\font.h
STM32_NES_ppugba\HARDWARE\LCD_FSMC\lcd.c
STM32_NES_ppugba\HARDWARE\LCD_FSMC\lcd.h
STM32_NES_ppugba\HARDWARE\LED\led.c
STM32_NES_ppugba\HARDWARE\LED\led.h
STM32_NES_ppugba\HARDWARE\RTC\rtc.c
STM32_NES_ppugba\HARDWARE\RTC\rtc.h
STM32_NES_ppugba\HARDWARE\TIMER\timer.c
STM32_NES_ppugba\HARDWARE\TIMER\timer.h
STM32_NES_ppugba\NES\6502.h
STM32_NES_ppugba\NES\6502.s
STM32_NES_ppugba\NES\6502mac.h
STM32_NES_ppugba\NES\cart.s
STM32_NES_ppugba\NES\equates.h
STM32_NES_ppugba\NES\ppu_asm.s
STM32_NES_ppugba\NES_C\6502.C
STM32_NES_ppugba\NES_C\6502.H
STM32_NES_ppugba\NES_C\InfoNES_pAPU.c
STM32_NES_ppugba\NES_C\InfoNES_pAPU.h
STM32_NES_ppugba\NES_C\nes_main.c
STM32_NES_ppugba\NES_C\nes_main.h
STM32_NES_ppugba\NES_C\PPU.c
STM32_NES_ppugba\NES_C\PPU.h
STM32_NES_ppugba\STM32_NES.hex
STM32_NES_ppugba\STM32_NES.plg
STM32_NES_ppugba\STM32_NES.uvgui.pc
STM32_NES_ppugba\STM32_NES.uvopt
STM32_NES_ppugba\STM32_NES.uvproj
STM32_NES_ppugba\SYSTEM\delay\delay.c
STM32_NES_ppugba\SYSTEM\delay\delay.h
STM32_NES_ppugba\SYSTEM\MALLOC\malloc.c
STM32_NES_ppugba\SYSTEM\MALLOC\malloc.h
STM32_NES_ppugba\SYSTEM\sys\sys.c
STM32_NES_ppugba\SYSTEM\sys\sys.h
STM32_NES_ppugba\SYSTEM\usart\usart.c
STM32_NES_ppugba\SYSTEM\usart\usart.h
STM32_NES_ppugba\USER\main.c
STM32_NES_ppugba\USER\mario.h
STM32_NES_ppugba\USER\mario1.h
STM32_NES_ppugba\USER\mario2.h
STM32_NES_ppugba\USER\rom_mario.c
STM32_NES_ppugba\USER\startup_stm32f10x_hd.s
STM32_NES_ppugba\HARDWARE\DAC
STM32_NES_ppugba\HARDWARE\DMA
STM32_NES_ppugba\HARDWARE\KEY
STM32_NES_ppugba\HARDWARE\LCD
STM32_NES_ppugba\HARDWARE\LCD_FSMC
STM32_NES_ppugba\HARDWARE\LED
STM32_NES_ppugba\HARDWARE\RTC
STM32_NES_ppugba\HARDWARE\TIMER
STM32_NES_ppugba\SYSTEM\delay
STM32_NES_ppugba\SYSTEM\MALLOC
STM32_NES_ppugba\SYSTEM\sys
STM32_NES_ppugba\SYSTEM\usart
STM32_NES_ppugba\HARDWARE
STM32_NES_ppugba\NES
STM32_NES_ppugba\NES_C
STM32_NES_ppugba\SYSTEM
STM32_NES_ppugba\USER
STM32_NES_ppugba
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