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- Clothy This the sample application that accompanies the May 99 Game Developer magazine. It is meant as a demonstration of a method for 3D cloth simulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scratches the surface. It is simply a way of building a form of cloth using the mass and spring system from last month. It is sort of a macro function (CreateClothPatch in OGLView.cpp) that builds all the various springs and attaches them. There are many places it can be improved and modified. Please read the article and check the references in the \"For Further Info\" section if you are really interested in cloth simulation.
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文件名称:MyClip
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- 上传时间:2012-11-06
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文件大小:7.36kb
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介绍说明--下载内容来自于网络,使用问题请自行百度
利用opengl中的裁剪面去裁剪一个小球,只显示小球的一部分-Opengl use of cutting surface to cut a small ball, show only a small part of the ball
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下载文件列表
MyClip/MyClip.cpp
MyClip/MyClip.dsp
MyClip/MyClip.dsw
MyClip/MyClip.ncb
MyClip/MyClip.opt
MyClip/MyClip.plg
MyClip/ReadMe.txt
MyClip/StdAfx.cpp
MyClip/StdAfx.h
MyClip/Debug
MyClip
MyClip/MyClip.dsp
MyClip/MyClip.dsw
MyClip/MyClip.ncb
MyClip/MyClip.opt
MyClip/MyClip.plg
MyClip/ReadMe.txt
MyClip/StdAfx.cpp
MyClip/StdAfx.h
MyClip/Debug
MyClip