- LinuxUART linux 下串口编程 #include <stdio.h> /*标准输入输出定义*/ #include <stdlib.h> /*标准函数库定义*/ #include <unistd.h> /*Unix标准函数定义*/ #include <sys/types.h> /**/ #include <sys/stat.h> /**/ #include <fcntl.h> /*文件控制定义*/ #include <termios.h> /*PPSIX终端控制定义*/ #include <errno.h> /*错误号定义*/ /***@brief 设置串口通信速率 *@param fd 类型 int 打开串口的文件句柄 *@param speed 类型 int 串口速度 *@return void*/
- DS1302.rar DS1302时钟实验\AVR Studio开发环境下GCC例程
- VIEW 1) 将y4m格式的视频文件读入到Matlab中
- cloneqq 虽然我叫它<仿
- VBA 学生管理系统
- digital_modulations important for software defined radio and digital communications
文件名称:XNAThirdPersonCamera
-
所属分类:
- 标签属性:
- 上传时间:2012-11-16
-
文件大小:189.23kb
-
已下载:0次
-
提 供 者:
-
相关连接:无下载说明:别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容来自于网络,使用问题请自行百度
第三人称照相机,具体弹性制动功能,
使用方法:
用光标键-><-^V控制照相机的运动-3rd person camera with force-braking feature, use cursor key to control the movement.
使用方法:
用光标键-><-^V控制照相机的运动-3rd person camera with force-braking feature, use cursor key to control the movement.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Demo.ico
Demo.cs
Entity.cs
ThirdPersonCamera.cs
XNAThirdPersonCamera.csproj
XNAThirdPersonCamera.sln
Properties/AssemblyInfo.cs
Content/Content.contentproj
Content/Effects/blinn_phong.fx
Content/Fonts/DemoFont.spritefont
Content/Models/ball.x
Content/Models/ball_decal_map.dds
Content/obj/x86/Debug/Content.contentproj.FileListAbsolute.txt
Content/obj/x86/Debug/ContentPipeline.xml
Content/obj/x86/Debug/Models/ball_0.xml
Content/obj/x86/Debug/ResolveAssemblyReference.cache
Content/Textures/floor_decal_map.dds
Content/obj/x86/Debug/Models
Content/obj/x86/Debug/TempPE
Content/bin/x86/Debug
Content/obj/x86/Debug
Content/bin/x86
Content/obj/x86
Content/bin
Content/Effects
Content/Fonts
Content/Models
Content/obj
Content/Textures
Properties
Content
Demo.cs
Entity.cs
ThirdPersonCamera.cs
XNAThirdPersonCamera.csproj
XNAThirdPersonCamera.sln
Properties/AssemblyInfo.cs
Content/Content.contentproj
Content/Effects/blinn_phong.fx
Content/Fonts/DemoFont.spritefont
Content/Models/ball.x
Content/Models/ball_decal_map.dds
Content/obj/x86/Debug/Content.contentproj.FileListAbsolute.txt
Content/obj/x86/Debug/ContentPipeline.xml
Content/obj/x86/Debug/Models/ball_0.xml
Content/obj/x86/Debug/ResolveAssemblyReference.cache
Content/Textures/floor_decal_map.dds
Content/obj/x86/Debug/Models
Content/obj/x86/Debug/TempPE
Content/bin/x86/Debug
Content/obj/x86/Debug
Content/bin/x86
Content/obj/x86
Content/bin
Content/Effects
Content/Fonts
Content/Models
Content/obj
Content/Textures
Properties
Content
本网站为编程资源及源代码搜集、介绍的搜索网站,版权归原作者所有! 粤ICP备11031372号
1999-2046 搜珍网 All Rights Reserved.