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Blitter
- 类似于DirectDraw的blit函数,过时的技术,我们有实现了它。它非常的简单,就是把一块纹理贴到另一块纹理上。-Similar to the DirectDraw Blit function, outdated technology, we have to achieve it. It is very simple, is to paste a texture to another texture on a.
v6z80p-tstgfx2.tar
- Blitter for V6Z80P Z80 modern CPU
29Blitter_Tex
- 使用VisualC++ Win32应用程序开发的一个OpenGL程序,在OpenGL中实现Blitter文字的效果。 -Using VisualC++ Win32 OpenGL application development of a procedure implemented in OpenGL Blitter text effect.
v2m
- Wait for the blitter to be completely idle for Linux v2.13.6.
ClipCubicTest
- Currently the supersampler blitter uses int16_t for its index into an array the width of the clip. Test that we don t crash assert if we try to draw with a device clip that is larger.
SkScan_AntiPath
- Base class for a single-pass supersampled blitter.
SkNativeGLContext_mac
- if we get here, we need to (possibly) resolve the clip and blitter.
u_blitter
- Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil, and resource_copy_region functions.
FillPathTest
- Lines which is not clipped by boundary based clipping, but skipped after tessellation, should be cleared by the blitter.