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Wb_Ball
- 这是一个应用程序,实现了玩小球的游戏,该算法实现了物理碰撞检测(小球和砖块碰撞)-This is an application procedures, the playing small ball game, The algorithm to achieve the physical collision detection (small balls and bricks collisions)
Gdiball位图P153
- 有关GDI绘图的使用,两个小球在时钟控制下 从中间开始对称得相互绕对方走。-the GDI graphics use, two small balls under the control of the clock from the beginning of symmetry in the middle of mutual walk around the other side.
Billiard
- 三维台球游戏,屏幕上场景中显示的静态对象有一个球桌和四周的墙壁,动态对象有放置在球桌上的2个球和1个球杆,用户与三维场景可以交互。-Three-dimensional billiard games, the screen showed scenes of the static object in a table and around the walls, dynamic objects are placed in the table of two balls and a club, the us
Chapter02
- WIN32编程中涉及的GDI图形动画程序代码-Bouncing Balls with Timer
Ball_Game
- 用户能通过GUI组件指定生成小球的数量,每个小球将从随机的位置出现,并具有随机颜色,随机速度以及随机的运动方向,小球沿初始方向匀速运动,当碰到窗口边缘时,小球将依据受力原理改变运动方向(可简化考虑,受力只改变小球的运动方向,小球仍按照初始速度匀速运动,且不考虑小球之间的碰撞)。 鼠标在界面中显示为方块状,玩家需来回移动鼠标以避开运动的小球及屏幕四周,如果鼠标碰到任一小球或者窗口四周,则游戏结束。 程序需提供计时功能,并最终显示玩家能坚持多少秒。 -User generated thr
BollisionBall
- 使用EasyX制作的碰撞小球,有点像桌球,但没有球袋,只模拟了物理碰撞部分,按方向键可以向某个方向添加重力,空格键也可以-Deals with collisons of balls of any radius on 2D platform,and each ball has the same mass.Factors that affect the balls are velocity,acceleration and their radius.
crushball
- crushball是一个基于VC实现球体碰撞的程序。-balls crush mean for game
RayTracer
- 经典的光线跟踪算法的实现,MFC实现,提供3个小球(两大一小)来进行渲染-Achieve classic ray tracing algorithm, MFC implementation, provide three balls (two small) to render
