搜索资源列表
3Dperson
- 在vb中引用.x文件并进行渲染,主要调用direct x中的3D函数-Referenced in vb. X files and render call direct x 3D function
EPDemo1
- 绘制船形,render ship shape,-render ship shape
cpicture
- c++语言 ,在picture中显示bitmap-Within your program, you may have three different forms of a bitmap, a device-independent bitmap (DIB), a device-dependent bitmap (DDB) and a DIB section. The DIB is essen
vb6-3d-render
- VB6可以纯CPU实时渲染3D图形,以前大学的时候一直羡慕其他软件渲染的酷酷的3D数学函数 现在我们终于也可以了,你可以把它改造成一个3d函数渲染软件 -)线框模式下的渲染可是抗锯齿的哦!-VB6 can be pure CPU real-time rendering 3D graphics, when former university has been the envy of other software 3D rendering of the cool mathematical fun
DEMO_2_RENDER
- 利用vc++以及windows提供的GDI编写的一个小程序,主要实现了三维地形的渲染、平移、缩放、旋转等功能。-This is a simple program using vc++ and windows GDI. Its main functionalities are 3D terrian rendering, panning, zooming, and rotating.
mesh-2
- 读一个.x文件 渲染一个飞机 并控制其左右前后上下移动-Reading a. X file to render a plane and control before and after the move up and down the left and right
CGradientRender_demo
- gradient render for gdi
CoordinatesTest
- 干净整洁的封装了带刻度的坐标系 接口定义简洁,在重绘窗口时调用 Render接口即可-Clean and package the scale of the coordinate system with a simple interface definition, redraw the window in the interface to call the Render
vsea
- 一个较为简单的openGL海面仿真程序,对于初学者应该有较大帮助-Use openGL to render a simple water simulation with reflection and waving
osgearth-add-layer
- osgearth建立一个地图对象 加入您认为合适的影像和高程地图 建立将渲染地图对象的地图节点 向场景加入你的地图节点-create a map object osgearth to adding you think the right image and elevation map will render the map object map node map node added to the scene
US3D
- 用visual C++编写的一个超声三维体数据渲染的小程序。vtk渲染的速度比较慢。但是效果还行。-Small program written in Visual C++ an ultrasound volume data rendering. VTK render more slowly. However, the results were OK.
VolumeRenderPyramidUS
- 一个利用三维纹理实现的体绘制加速算法,附带超声数据-a programme of volume render with ultra sound data
gtk_circle
- code block,wxwidgets,gtk,cairo的一个工程示例,展示了图形的alpha通道透明效果简单的图形绘制,通过扩充可以得到更加眩的图形。-code block,wxwidgets,gtk+,cairo,drawing, sample,alpha render
Single-Scattering-Render
- 这是Bo Sun的“A Practical Analytic Single Scattering Model for Real Time Rendering"这篇文章的程序,程序为maya设置的插件,需要再maya中运行查看效果-This is Bo Sun' s " A Practical Analytic Single Scattering Model for Real Time Rendering" of this article, the program set
daviz
- Qt+OpenGL做的蕾达显示程序,采用OpenGL的FBO和顶点、片段着色器特性实现了雷达余晖效果,PPI视图可以实现每秒渲染数十万点,不到3 cpu占用率。-Qt+OpenGL do Lleida display program, using the FBO and OpenGL vertex, fragment shader features to achieve a radar afterglow effect, PPI view can render hundreds of thous
WaterHole
- 用OpenGL绘制三维管道等程序代码,包括光线及旋转等。-render tube with OpenGL
OccurrenceRenderer
- Custom renderer to render event occurrence.
RayTracer
- 经典的光线跟踪算法的实现,MFC实现,提供3个小球(两大一小)来进行渲染-Achieve classic ray tracing algorithm, MFC implementation, provide three balls (two small) to render
OpenGL(code)
- 用于渲染图像的源码,有案列演示以及代码的实现-Used to render an image of the source, we have seen cases of demonstrations, and the code is implemented
