搜索资源列表
SimNatureExe
- 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。 -achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree
smlib
- SimNatureExe代码补丁本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。 -SimNatureExe patch the code to use based on the strict procedures of the quadtree methods to establi
DirectX-Texture
- 一个DirexX加载材质的程序,程序显示了一个箱子,并且可以转动视角.-a DirexX loading material from the procedure is an indication of a box, as well as rotational angle.
StarAir
- 这是个实现星空的粒子代码,纹理可能不符合 感觉上的星空。使用点精灵。-This is a realization of code space particles, texture may not be compatible with the feeling of space. Point-of-use genie.
VS_Light_Texture
- 利用Direct3D中的顶点渲染,光照合纹理映射,实现一架直升机动态旋转,光与影较好的结合。-use Direct3D the vertex exaggerated, a light texture mapping, achieving a helicopter dynamic rotation, the combination of light and shadow better.
Directx8
- 第一章、准备就绪,第二章、绘制三角形第三章、旋转的立方体第四章、全屏模式和深度缓冲第五章、矩阵变换第六章、纹理第七章、灯光与材质第八章、索引缓冲第九章、有纹理的球体、圆柱体和锥体第十章、载入模型-first chapter, ready to Chapter II, Chapter III Rendering triangle, rotating cube IV, Full-screen mode and depth buffer fifth chapter, Chapter VI transf
c_directx
- directx的循序渐近编程,从简单的绘制基本的几何图形到光照、材质、纹理、模型等编程。-DirectX the orderly and gradual program, from simple geometric shapes drawn to the basic light, material, texture, Programming model.
CharacterEngine
- 这是一个基于Direct3D角色渲染引擎。通过读取md3 文件、纹理文件和法线文件等信息来进行渲染。压缩文件中不含有角色文件因为文件太大。-This is a role Direct3D based rendering engine. Md3 read through documents, texture and normal paper documents and other information to exaggerate. Compressed files do not contain
duochongwenli
- 这是一个d3d多重纹理的源代码,初学者的最佳指导!-d3d This is a multi-texture of source code, the best guide beginners!
TextureSplattingDemo
- use the term alphamap to refer to a grayscale image residing in a single channel of a texture-use the term alphamap to refer to a grayscal e image residing in a single channel of a texture
gui3d
- 程序是基于d3d开发的,开发工具vc++,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-are based on d3d development, development tools vc, including line drawing, anti-aliasing line, Circle. painted oval, rectangular painting, drawing polygon, rectangle filling, po
TEXTURE
- 一个关于DX的纹理及时间的小应用 代码很小
direct3d_texture
- a example developed with directx talk aoubt texture mainly in the environment of vc.net
Sample01
- 利用DirectDraw创建双表面。DirectDraw允许用户直接对显示内存操作,支持硬件位块传输、硬件覆盖、表面翻转、纹理映射和镜像。-using DirectDraw create dual surface. DirectDraw allows users to direct memory operation, support hardware bit block transfers, hardware coverage, reversed the surface, texture map
changjing
- 我写得一个小场景,实现了光晕效果和凸凹纹理的水面,简单易学-I write a small scene, achieve a halo effect and convexity of the surface texture, easy to learn
dx9_offscreen_rendering
- This sample demonstrates how to create dynamic textures // through off-screen rendering. // // As a demonstration, a spinning textured cube is rendered // to an off-screen surface, which is in turn, used to create // a dynamic texture. T
Texture
- DirectX8.0编写的贴图效果TEXTURE.-DirectX8.0 map prepared by the effect of TEXTURE.
D3D-texture
- a D3D texture usage code, which is written by me in 2006. if you want to study it, please have a try.:)-a D3D texture usage code, which is written by me in 2006. if you want to study it, please have a try.:)
Texture
- 纹理练习,适用用与刚开始学习D3D9的人-Texture practice, for use with people who just started learning D3D9
texture-fusion
- dx 纹理融合 visual studio c-dx texture blending visual studio c++
