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精通DirectX 3D图形与动画程序设计
- 精通DirectX 3D图形与动画程序设计 这本书的源码 03_第三章 坐标系与基本图元.rar,Proficient in DirectX 3D graphics and animation programming source code of this book Chapter 03_ coordinate system with the basic graphic element. Rar
3D
- 三维的变换矩阵与坐标系的应用实例!注释比较详细,为初学3D编程有一定帮助!-Three-dimensional coordinate system transformation matrix and application examples! Note more detailed 3D programming for the novice some help!
ps_pointsprites
- 粒子系统实现火焰效果struct CParticle { float m_x //当前x坐标 float m_y //当前y坐标 float m_Angle //方向 float m_Speed //速度 float m_AngleAdjustment //角加速度 float m_Life //生命值 float m_Decay //衰减速度 } -Particle system to achieve the effect of flame s
04_01_Transfrom
- 精通DirectX 3D图形与动画程序设计 这本书的源码 04_第四章 顶点坐标变换-Proficient in DirectX 3D graphics and animation programming source of this book chapter IV 04_ vertex coordinate transformation
Direct3D9.0SDKdocument
- Direct3D+9.0+SDK+文档:Direct3D体系结构 三维坐标系与几何学 Direct3D对象 设备 资源 状态 顶点声明 顶点格式 几何体 渲染 -Direct3D+9.0+ SDK+ Documentation: Direct3D architecture and geometry of three-dimensional coordinate system object equipment resources Direct3
DirectX_Transform
- DirectX 顶点坐标转换,中文注释清晰明了,初学者一定要看。-DirectX vertex coordinate transformation, Chinese Notes clarity, depends on beginners.
Transform
- 一个不断旋转的彩色立方体,用到了坐标系变换和索引缓存绘图-A continuously rotating color cube, use a coordinate system transformation and index cache mapping
DX-Project-2
- 第二章:绘制三角形 Introduction(序) Vertices (顶点) 2D Cartesian coordinate system (2D 迪卡尔坐标系统) 3D Cartesian coordinate system (3D 迪卡尔坐标系统) 2D Cartesian coordinate system (2D 迪卡尔坐标系统) Vertices (顶点) Introduction(序) 第二章:绘制三角形 3D Primitives
01_Transfrom
- 通过投影变、坐标变换和屏幕表示使圆柱体进行变换-Represented via a projection variant, coordinate transformation and the screen so that the cylinder is converted
DirectX-include-multiple-documents
- 包含多重纹理、纹理映射、坐标转换、反射计算相关技术,都是很实用的内容。-Inclue Multiple Textures/Texture Map /coordinate transformation/StencilMirror,Very practical content
3D-display
- 基于directx和c#的三维显示控件,旋转平移放大,更改坐标系-C# directx and three-dimensional display-based controls, turning the pan zoom, change the coordinate system, etc.
