搜索资源列表
ASMBlur.rar
- 使用ASM实现的像素模糊效果,是学习GPU编程很好的源码,采用DirectX和HLSL编写!,Use ASM to achieve pixel blur effect, is to learn from a good source GPU programming using DirectX and HLSL prepared!
HLSL
- NVIDIA GPU Programming Guide中文版,主要简单介绍HLSL的用法。-NVIDIA GPU Programming Guide Chinese version, the main brief use of HLSL.
wowModel_Final
- 魔兽世界模型文件M2在D3D下的渲染,支持CPU、GPU两种方式进行骨骼动画的渲染,使用wxWidgets开发界面,演示程序使用光标键控制骨骼动画-World of Warcraft document model M2 under the D3D rendering, support for CPU, GPU two ways of rendering animation bone, the use of wxWidgets interface development and demonstra
5-5-GPUTerrainRendering
- DirectX基于GPU的绘制程序,很不错很好的代码-DirectX-based GPU rendering procedures, very good very good code
segmentTexture
- 在GPU中实现了快速目标分割,是比较小巧的程序,不能保证分割的精度-GPU at goal in the implementation of the Express division, are relatively small, the procedure can not guarantee the accuracy of segmentation
dx_water_source
- 利用GPU做代数运算的Dirext版本; 很有名的GPU编程例子(引自siggraph上的论文):这里使用了图形硬件上的矩阵和向量表达,繁杂的矩阵运算都在GPU上进行。对于想利用GPU做并行数值计算的人一定会有帮助~ -Make use of GPU computing Dirext version of algebra well-known examples of GPU programming (a quote from the siggraph paper): here the
HLSL
- 本程序主要演示了利用DirectX可编程流水线技术。代码中运用了HLSL语言去建立效果文件从而实现GPU编程。-This procedure demonstrates the use of DirectX main programmable pipeline technology. Code using the HLSL language to build documents in order to achieve effective GPU programming.
Direct3D10MFC_CUDA
- 使用Direct10及CUDA实现图像变换,来比较CPU及GPU变换图像的效率。变换之后的图像作为纹理使用Pixel Shader 渲染处理。-Using the Direct10 and CUDA to transform the Image in order to compare the efficiency of CPU and GPU.
Hieroglyph3
- DirectX11开发的渲染引擎,里面有Vertex shader, Pixel shader,Geometry shader, Compute shader及 Hull shader 的例子,也有许多图像后处理的例子,还有Direct3d11的许多GPU特效,是学习D3D11的最好实战工具。-DirectX11 rendering engine development, which has Vertex shader, Pixel shader, Geometry shader, Comput
Collision
- Gpu基于多视角的动态八叉树碰撞检测算法 -More dynamic perspective on Octree Collision Detection Algorithm
Water_Simulation
- GPU GEMS 水模拟的代码 DirectX 3D 实现 用到了 着色器-GPU GEMS water simulation code uses DirectX 3D shaders to achieve
GPU-LOD-Terrain
- 一个基于GPU的地形系统。高度图在显卡中采样,避免了地形的数据组织。基于streaming的LOD系统。-A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.
oceanFFT
- 基于在GPU上实现FFT海浪模拟以及大气模拟-On the GPU, the FFT wave simulation as well as atmospheric modeling
perlin
- 自然景观的模拟仿真的噪声函数的算法,GPU渲染,例如:流体中的火焰,水,烟雾等。-Algorithm simulation of the natural landscape of the noise function, GPU rendering, for example: fluid flame, water, smoke, etc..
SequentialPatternMining-AprioiriBased
- Sequential Pattern Mining, Apriori-Based algorithm implementation on GPU
AprioriAll-GPU-Implementation
- Sequential Pattern Mining, Apriori-Based algorithm implementation on GPU
Engel W. GPU Pro 360. Guide to Shadows 2018
- GPU Pro 360. Guide to Shadows