搜索资源列表
rain
- vc++,direct9.0实现3d场景的雨效渲染
My3DGame
- DX项目,实现场景的漫游,实现下雨下雪等的粒子系统-DX projects to achieve roaming scenarios to achieve rain snow and other particle systems
Raining
- 使用DirectX,自然现象模拟之——下雨的季节-The use of DirectX, simulation of a natural phenomenon- the rain season
Raining
- Directx9.0实现下雨的自然效果。-Directx9.0 to achieve a natural effect of rain.
Raining
- 使用DirectX编写的自然现象下雨的效果!供DirectX初学者学习使用!-Prepared using a natural phenomenon of rain DirectX effects! For beginners learning to use DirectX!
MyParticle
- 基于DirectX实现简单的雨、雪以及喷泉效果的粒子系统。-Based on DirectX to achieve a simple rain, snow and the fountain effect of particle system.
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
rain_cloud_snow
- 用DirectX实现的自燃现象雨、云、雪模拟,在此共享之,希望大家多多交流-The phenomenon of spontaneous combustion achieved with DirectX rain, clouds, snow simulation, in this share of hope that you get
rain
- D3D开发的粒子系统的应用,雨滴效果逐层渐进。-D3D development of particle system application layer progressive raindrop effect.
Raining
- DirectX & vc++2005现实下雨效果的模拟。-DirectX & vc++2005 realistic simulation of rain effects.
rain
- 游戏开发实例,主要以演示程序为例介绍directX游戏开发,介绍粒子系统的知识-Instances of game development, mainly in the demo program as an example of directX game development, knowledge of the particle system introduced
Rain
- D3D9模拟关于雨的源代码,用vs2008编译时出错的话就将出错处中包含的9去掉-D3D9 simulation of rain of the source code, using VS2008 compiler error word will contain 9 remove error at
snow
- 在vc++6.0环境下进行雨雪天气的模拟,可通过按键变换天气类型。-Rain and snow vc++6.0 environment simulation, by pressing a button to transform the type of weather.
my3Dgame
- 3维场景漫游 有人物在一个三维场景中的漫游 有下雨下雪效果的实现 有火焰例子系统-Three-dimensional scenes figure in a three-dimensional scene roaming roaming rain snow achieve flame example system