搜索资源列表
Cameraearth
- DirectX编程,用键盘控制camera,进行视角变换。-DirectX programming, keyboard control camera, perspective transformation.
gui3d
- 程序是基于d3d开发的,开发工具vc++,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-are based on d3d development, development tools vc, including line drawing, anti-aliasing line, Circle. painted oval, rectangular painting, drawing polygon, rectangle filling, po
renderscene
- 使用direct3d编程基础:世界坐标的变换,具有友好的界面-use Direct3D programming : the transformation of the coordinates of the world, has a friendly interface
3D
- 三维的变换矩阵与坐标系的应用实例!注释比较详细,为初学3D编程有一定帮助!-Three-dimensional coordinate system transformation matrix and application examples! Note more detailed 3D programming for the novice some help!
DX8TS
- Direct3D8教程:主要讲述3D数学基础,3D编程基础。第一章、准备就绪。第二章、绘制三角形。第三章、旋转的立方体。第四章、全屏模式和深度缓冲。第五章、矩阵变换。第六章、纹理。第七章、灯光与材质。第八章、索引缓冲。第九章、有纹理的球体、圆柱体和锥体。第十章、载入模型。第十一章、3D中的2D。第十二章、键盘与鼠标输入。第十三章、声音和音乐。-Direct3D8 Tutorial: 3D, focuses on the foundations of mathematics, 3D program
Filter-VideoSmartSwitch
- Directx Filter Color Smart Switch 自动格式识别转化,能兼容多种视频格式-Directx Filter Color Smart Switch automatically format to identify transformation, compatible with multiple video formats
04_01_Transfrom
- 精通DirectX 3D图形与动画程序设计 这本书的源码 04_第四章 顶点坐标变换-Proficient in DirectX 3D graphics and animation programming source of this book chapter IV 04_ vertex coordinate transformation
D3DXCreateText
- 如何显示3D字体及其旋转和变换,这是个显示这些功能的一个例子-How to display fonts and 3D rotation and transformation, this is a show that features an example of
DirectX_Transform
- DirectX 顶点坐标转换,中文注释清晰明了,初学者一定要看。-DirectX vertex coordinate transformation, Chinese Notes clarity, depends on beginners.
DirectXobchangge
- d3d 物体的变换,很不错啊,大家可以来学习学习啊。初学者必备。-d3d object transformation, very Cuoa, we can come to learn to learn ah. Essential for beginners.
5.Direct3d_light
- 5.Direct 3D顶点、转换和打光处理管线。direct3d很好的教程-5.Direct 3D vertex, transformation and lighting processing pipeline. a very good tutorial direct3d
DirectX8_app
- 用DirectX8实现的三角形旋转变换的效果-Triangle with DirectX8 achieve the effect of rotation transformation
2007614292339
- 3D 台球游戏 vb 版,可玩性强,它使用DirectX 8.0,使用了许多 3D 程序必须的技术,例如: 冲突检测和反应、矩阵变革、线性插值法、端点和索引缓冲、textured 滤网、阴影,光线追踪等。请看程序截图! -3D billiards game vb version, playability strong, it uses DirectX 8.0, 3D program must use a number of technologies, such as: conflict dete
04.Chapter02-Transformation
- Transformation in directx
Transfrom
- Directx 开发 Transfrom 顶点变换 包括建立观察矩阵 投影矩阵 世界矩阵 视口 和 创建顶点缓冲区 的全部过程 注释全 是学习Directx的必备-Directx development Transfrom vertex transformation matrix including the establishment of the World observation matrix projection matrix vertex buffer viewport
Multilights
- Directx 开发 Transfrom 顶点变换 包括建立灵活顶点格式 材质的创建 灯光的创建 多种灯光的混合效果 注释全 是学习Directx的必备-Directx development Transfrom vertex transformation included the establishment of a flexible vertex format for the creation of materials to create light note all
StateControlUseMatrix
- 基于Dx9的飞机姿态控制程序,在pudn上找了很久都没找到,利用变换矩阵实现对飞机姿态的控制,对学习dx矩阵变换的朋友来说很有帮助。-Dx9-based aircraft attitude control program, look for a long time in pudn did not find, use the transformation matrix to achieve control of the aircraft attitude, learning dx matrix t
Transform
- 一个不断旋转的彩色立方体,用到了坐标系变换和索引缓存绘图-A continuously rotating color cube, use a coordinate system transformation and index cache mapping
DX-Project-5
- 《DirectX 8 教程》及配套代码 第五章:矩阵变换 Introduction (序) What are matrices and how do they work? (矩阵是什么和它们怎样工作) How do I use transformation matrices in DirectX? (在DirectX中怎样使用变换矩阵) Step 1: Create objects (第一步,创建对象) Step 2: Create Transforma
01_Transfrom
- 通过投影变、坐标变换和屏幕表示使圆柱体进行变换-Represented via a projection variant, coordinate transformation and the screen so that the cylinder is converted
