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Zoom
- DirectX初步学习,介绍了最基本开发流程,也是游戏开发的基础例程。
d3dfourflat
- 晶体形状,两个四棱锥(上下底面重叠),按键控制缩放、旋转和平移。-Crystal shape, two pyramid (upper and lower bottom overlap), keys control the zoom, rotation and translation.
Direct3D
- Direct3D初学者实现一个正方形贴上纹理,并可以旋转,缩放,平移-Direct3D beginners achieve a square paste texture, and can rotate, zoom, pan
Munsell
- 使用dirext实现3d显示图片,可以翻转,放大缩小,还可以绕轴旋转。-3d shows that the realization of the use of dirext picture, you can flip, zoom, you can rotate around the axis.
d3dbase
- Direct3D 导入模型(.X) “TAB”键放大 “Space”缩小 左右方向键旋转-Direct3D import model (. X) " TAB" keys to zoom in " Space" key to reduce the direction of rotation around
csharp
- 三维显示控件使用方法 该三维显示控件基于Visual C#和DirectX 9开发,实现了摄像机旋转、缩放、移动以及根据高度图建立地形等功能,其开放的方法及属性-Use three-dimensional display control method The three-dimensional display control based on Visual C# and DirectX 9 in development and the camera rotation, zoom, mov
My2DTexture
- vc下利用directx写的一个小程序,加载位图,,支持鼠标键盘操作,可以向四个方向的行进,可以缩放-using directx vc written under a small program to load the bitmap, to support the operation of mouse and keyboard, you can travel to the four directions, you can zoom
triangle
- 用DirectX9绘制一个周期放大缩小,并不断旋转的三角形-Draw a cycle with DirectX9 zoom, and constantly rotating triangle
3D-display
- 基于directx和c#的三维显示控件,旋转平移放大,更改坐标系-C# directx and three-dimensional display-based controls, turning the pan zoom, change the coordinate system, etc.