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shirenmoguohewenti
- 食人魔过河问题 源码 其中包括构造树 等算法问题 有研究算法的朋友可以参考-Ogre source across the river issues including the issue of structural tree algorithm, such as research algorithm can refer to a friend
OgreXmlConverter
- OgreXmlConverter 一个OGRE的东西 好好用-Ogre OgreXmlConverter a good thing to use
OgreDependencies_VC9_Eihort_20080203
- Ogre Programming VS 2008
ogresdkwizard80_Eihort_v1_4_2
- ogresdkwizard80_Eihort_v1_4_2 ogre在vc8.0的向导-ogresdkwizard80_Eihort_v1_4_2 ogre in the vc8.0 guide
18_164855_win32apphelper
- 基于ogre的cegui的中文输入-Based on the ogre' s cegui the Chinese input ..........
ogre-v1-6-4
- 碰撞检测,检测三维空间中两物体是否碰撞,若碰撞则返回一个标识值-Collision detection, testing whether the three-dimensional space, two objects collide, the collision is returned if the value of an identity
bvh_player
- BVH PLAYER SOURCE CODE BVH file is a motion capture file
OGRE-manual
- ogre chinese-manual a very powerful tools for game engine
1
- ogre环境的搭建过程,即在安装好VS2005和ogre后,新建程序时所需要的设置过程。-ogre built environment, the process that is installed VS2005 and the ogre, the new procedures required to set-up process.
TTLBSceneDemo
- 文章地址:http://www.cnblogs.com/syqking 实现地形的部分主要都是改ETM实现的。 场景环境和模型的载入时直接在Sample中用Tinyxml实现的。 修改的ETM源文件所在目录为.\dependency\ETM\src Demo源文件所在目录为.\dependency\ETM\Sample 由于大小问题大部分资源文件,静态库都未包含,所以请自行添加Ogre自带的一些资源文件和TTLB的资源文件,并可能需要修改项目的一些路径设置。
dist
- This a OGRE Engine file, you cann nnansnadnsandsnadnsuandusnadusnuadnsudnuasndusnaudns uandusnaudns audnsuandus nadus andusnadunsaud nsuandus naduns audnusand usand usnadundsuadn sau-This is a OGRE Engine file, you cann nnansnadnsandsnadnsuandusnadus
ogre
- 图形图像分析与设计实验3,OrzSpaceInvaders,改变飞机的数量(5)-This program is the lab three of ogre,which request change the number of planes.
OgreXMLConverter
- 先是点Import Mesh,导入.mesh.xml文件,之后是点Import Animation,导入.skeleton.xml文件。 在游戏中自带的只有.mesh和.skeleton文件,想要得到上面的文件,就要通过OGRE的工具(OgreXMLConverter.exe)来转换了。 为了方便,我用python写了个简单的脚本,这样我就不用去一个一个去转换了:-First Point Import Mesh, import. Mesh.xml file, followed by po
triangle
- 这是一份VC+OGRE的源代码,是在OGRE中画一个三角形,并形成色差。-This is a VC+OGRE source code, is to draw a triangle in OGRE in color and form.
map
- 基于MFC编译的一个地图小框架,在窗口中调用了OGRE的模型,并实现对模型的点击的获取,可在此基础上修改设置大地和天空,并更改模型等一系列操作。-MFC-based map compiled a small frame in the window called OGRE model and implement the model clicks acquisition, can modify the settings of the earth and the sky on this basis,
ogre_3d_1.7_beginner_guide
- OGRE 3D 1.7 入门指南 (中文版).......(ogre_3d_1.7_beginner_guide..............)