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indirect_texture_compression
- Contains the routines required to implement GLX protocol for ARB_texture_compression and related extensions.
glapi_dispatch
- \note This file is also used to build the client-side libGL that loads DRI-based device drivers. At build-time it is symlinked to src glx.
indirect_init
- Implement GLX protocol for vertex arrays and vertex buffer objects.
glx_getproc
- Return address of named glX function, or NULL if not found.
xfont
- This was take Mesa and modified to work in the real GLX structure. It provides a fully client side implementation of glXUseXFont and is called by that routine when direct rendering is enabled. -This was take Mesa and modified to work in the real G
glxcmds
- \file glxcmds.c Client-side GLX interface.
glxapi
- Mesa 3-D graphics library.This is the GLX API dispatcher. Calls to the glX functions are either routed to the real GLX encoders or to Mesa s pseudo-GLX functions.
nv50_state
- This an EGL driver that wraps GLX. This gives the benefit of being completely agnostic of the direct rendering implementation. -This is an EGL driver that wraps GLX. This gives the benefit of being completely agnostic of the direct rendering implem
glxcurrent
- \file glxcurrent.c Client-side GLX interface for current context management.
test_isa_2_06_part1
- This the driver interface required by the glx xlib state tracker. -This is the driver interface required by the glx xlib state tracker.
glx
- VMS Xlib.h gives problems with C++. this avoids a bunch of trivial warnings.
glx_api
- Fake GLX API implemented in terms of the XMesa() functions. - Fake GLX API implemented in terms of the XMesa() functions.
atmsvc
- This file defines the interface between the GL core and the surrounding operating system that supports it (currently the GLX or WGL extensions). -This file defines the interface between the GL core and the surrounding operating system that suppor