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手机游戏物理模型之抛物线
- 物体做抛物线运动是游戏中基本运动物理模型之一! 在PC游戏中可以由重力公式 轻易模拟,但在手机游戏中 ,由于多数手机不支持浮点运算 因此不能用 sin ,cos, 来分解初速度。 所以只能用近似模拟的方法! 我所采用的是:先放大后缩小的模拟方式,并且为了更精确加入了一定的偏移量。-objects do parabolic movement is the basic game campaign physical model one! The PC game can be easily simula
calculator-src
- Descr iption Scientific calculator. Allows to perform caclulation with high precicion and implements most populatr mathematical functions: sin, cos, tan, asin, acon, atan, exp, log, sqr, floor and ceil. Also it make it possible to define your ow
Real
- j2me midp1.0没有实现浮点运算,这个实现了midp1.0上的浮点运算。-j2me midp1.0 not achieved floating-point operations, the realization of the midp1.0 on the floating-point operations.
MATHFP
- 很多时候都能用到的,主要解决CLDC1.0中不支持浮点数的问题,做J2ME开发的朋友应该用得到。-A lot of moment are could not CLDC1.0, mainly to solve the problem, support floating-point J2ME development friends should do with get.