搜索资源列表
tank3d
- 基于java的3D坦克游戏,第一人称射击视角,内含多边形生成模块,网格模块,实体碰撞的具体演示-based java 3D tank game, the first-person shooter perspective, consisted of polygons generated modules, mesh module, the specific entities collision demo
d3d_mesh
- d3d游戏开发中使用.x的例子,如果您是一位d3d的初学者,则其在您的mesh动画方面一定有所参考价值.-D3D game developers use. X example, if you are a D3D beginners then in your mesh animation must have reference value.
3D.x
- Mesh网络开发语言C++,Direct3D
people_skin
- 用于3d游戏动画部分,要求安装有directx9.0 SDK.给mesh贴图时要用,因为是封装完好的引擎,直接可以用.
fbx2x2010_source
- C# fbx viewer mesh format
XFileAnimationCode
- Direct3D X File 模型動畫程式-Direct3D X File Mesh Animation Program
D3DXCreateMeshFVF
- directx9 网格模型 ID3DXMesh对象的内在数据组织 创建 优化 渲染一个ID3DXMesh对象-directx9 mesh ID3DXMesh object to create the internal data organization optimized render an object ID3DXMesh
gogame
- 1、围棋单机版程序,支持人人对弈 2、可悔棋,禁止连续提劫 3、程序判断死活,自动点目 4、手动调整点目结果 5、棋谱保存读取-1, Go stand-alone program, support for all chess 2 can undo prohibit mention robbed three consecutive, procedures to determine life and death, automatic 4-point mesh, manually ad
flashgame
- 游戏规则: 1、玩家通过掷筛子掷出的点数大小来控制主角在地图中前进的步数,当玩家到达终点则游戏结束。 2、你将与两家聪明的电脑玩家同场竞技。(ai设定) 3、玩家点击右下角两个筛子掷筛,停止后可选择任意一个筛子的大小值作为角色前进的步数。 4、电脑和玩家轮流掷筛,轮到任意一方时将会有闪烁提示。并能够体现电脑的操作过程。 5、地图内设各种事件格,如:前进,后退,暂停等,将对棋子前进造成2次变化。(不会存在2次以上的变化) 6、如果两个棋子走到同1格停止,则后来的将会把原来
GuGeMengPiDongHua
- 一个基于DXUT的骨骼蒙皮动画示例,编译环境:DX2006,VS2005-Based on DXUT of skinned mesh animation sample, the compiler environment: DX2006, VS2005
quickfacemade
- 基于特征和弹性网格模型的快速人脸建模,一篇优秀硕士毕业生论文-Elastic mesh model based on features and Fast Face Modeling, an outstanding master' s graduate thesis
Sample3-Mesh_Viewer
- Is simple mesh viewer.
OgreMaxViewers
- 一个OFRE引擎中要用到的工具,用来观察mesh模型的渲染效果。-OFRE engine to use a tool, used to observe the mesh model rendering.
mpdh
- 硬件支持下骨骼蒙皮动画的实现,是一个很好的学习材料-Hardware support skinned mesh animation realization, is a good learning materials
Russiansquare
- 从游戏的基本玩法出发,主要就是俄罗斯方块的形状和旋转,我们在设计中在一个图片框中构造了一个4*4的网状小块,由这些小块组合成新的形状,每四个小块连接在一起就可以构造出一种造型,因此我们总共设计了7中造型,每种造型又可以通过旋转而变化出2到4种形状-The basic game play from the start, mainly the shape and rotation of Tetris, we design, construct in a picture box, a 4* 4 mes
collision-file
- Mesh collision, loading from 3ds max file
Ogre_Study_Notes
- Ogre学习笔记。记录Mesh加载,Mesh渲染流程,OctreeSceneManager模块,TerrainSceneManager模块,BspSceneManagermokuai,骨骼动画-Ogre study notes. Mesh record load, Mesh rendering process, OctreeSceneManager module, TerrainSceneManager module, BspSceneManagermokuai, skeletal animat
MountainCar
- 山地小车.四边形Mesh. 按下鼠标左键 可拖动场景 向上光标:加速 向下光标:减速 -Mountain car. Quadrilateral Mesh. Press the left mouse button to drag the cursor up the scene: to accelerate the cursor down: slow down
zTrix-mesh-simplifier-f964297
- zTrix Mesh Simplifier
Batching-Mesh
- irrlicht is very famous real time 3d engine.A new C++ class CbashingClass is created as an extension to Decal manager class . The class merges all decal nodes to one mesh class. This method lowers draw count and improving FPS.
