搜索资源列表
3D.x
- Mesh网络开发语言C++,Direct3D
people_skin
- 用于3d游戏动画部分,要求安装有directx9.0 SDK.给mesh贴图时要用,因为是封装完好的引擎,直接可以用.
D3DXCreateMeshFVF
- directx9 网格模型 ID3DXMesh对象的内在数据组织 创建 优化 渲染一个ID3DXMesh对象-directx9 mesh ID3DXMesh object to create the internal data organization optimized render an object ID3DXMesh
GuGeMengPiDongHua
- 一个基于DXUT的骨骼蒙皮动画示例,编译环境:DX2006,VS2005-Based on DXUT of skinned mesh animation sample, the compiler environment: DX2006, VS2005
quickfacemade
- 基于特征和弹性网格模型的快速人脸建模,一篇优秀硕士毕业生论文-Elastic mesh model based on features and Fast Face Modeling, an outstanding master' s graduate thesis
OgreMaxViewers
- 一个OFRE引擎中要用到的工具,用来观察mesh模型的渲染效果。-OFRE engine to use a tool, used to observe the mesh model rendering.
collision-file
- Mesh collision, loading from 3ds max file
Ogre_Study_Notes
- Ogre学习笔记。记录Mesh加载,Mesh渲染流程,OctreeSceneManager模块,TerrainSceneManager模块,BspSceneManagermokuai,骨骼动画-Ogre study notes. Mesh record load, Mesh rendering process, OctreeSceneManager module, TerrainSceneManager module, BspSceneManagermokuai, skeletal animat
OgrePhysX0.4
- Features: - PhysX initialisation - bind scene nodes or other "PointRenderable" implementations to actors - mesh cooking - raycasting - destructible objects I will probably implement more features in the future, but the main idea is to
D3D11-terrain-rendering
- 设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。-designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU programming. GPU undertaked most of t
Framework3
- The 3.Framework from Humus, including D3D9, D3D10, OGL renderers, mesh loading, math lib and many more
zTrix-mesh-simplifier-f964297
- zTrix Mesh Simplifier
CreateShape.cs
- create a 3d mesh from code in unity3d doesnt set up lighting or game objects or cameras
MeshUtil
- Unity3D 根据纹理大小绘制相同的Mesh-Unity3D drawn according to the same texture size Mesh
proceduralprimitive
- unity3D 调用底层接口 生成盒子面片球体等模型-unity3D generate box sphere mesh and so on
Billiards_final
- 基于ogre引擎做的一个台球游戏,OIS的输入支持,有mesh资源,附带源码-ogre Billiards
Level-of-detail
- This is a implementation of a simple level of detail algorithm that uses the edge collapse method and a simple angle heuristic to reduce the number of polygons in the given mesh. This example includes an example in WebGl using the three.js framework.
cloudsource-OgreImport-master
- 天龙Orge模型(Mesh)3dsMax导入插件源代码-Denon Orge model (Mesh) 3dsMax import plug-in source code
InstallSkmTools
- skm file cad model bones materials mesh
MeshOcclusionUIController
- unity tango mesh 动态生成,配合渣渣翻译。(unity and project tango)
