搜索资源列表
game-tree]five-in-a-row
- 关于 在windows 下 用 msvc 实现一个博弈树的文档,主体讲解 五子棋。
t5z
- 用树编的五子棋程序-Tree series of the 331 procedures
小游戏:五子棋的设计与实现
- 五子棋的设计与实现 本“五子棋“程序只编写了人机对弈部分,运用了博弈树进行搜索,在选取最优的走步时使用极大极小分析法,考虑到搜索的时间复杂度和空间复杂度,在程序中只进行了2步搜索,即计算机在考虑下一步的走法时,只对玩家进行一步的推测。(程序中的棋盘规格为15*15)。-renju the design and implementation of the "331" procedure prepared by the Human-Computer Chess, a game u
turboc2_九子棋
- turboc2下的九子棋,人机对战的,用二叉树很麻烦,用了穷举-turboc2 the nine-game, man-machine players, a binary tree is cumbersome, with the exhaustive
five
- 五子棋博弈树java实现 没有禁手,做得比较简单粗糙。好像还有BUG,概率不大,原因不明。 智力与效率都很一般运行环境jre1.5以上。-Gobang java game tree to achieve not ban hand, is relatively simple to do rough. It seems there are BUG, not probability, for unknown reasons. Intelligence and efficiency are th
fivestone
- 在本次“五子棋“程序的编写中,只编写了人机对弈部分,运用了博弈树进行搜索,在选取最优的走步时使用极大极小分析法,考虑到搜索的时间复杂度和空间复杂度,在程序中只进行了2步搜索,即计算机在考虑下一步的走法时,只对玩家进行一步的推测。-During the meeting, " Gobang" the preparation of procedures, only part of the preparation of the human-computer game, using a
the_core_algorithms_of_gobang
- 五子棋是一种受大众广泛喜爱的游戏,其规则简单,变化多端,非常富有趣味性和消遣性。这里设计和实现了一个人机对下的五子棋程序,采用了博弈树的方法,应用了剪枝和最大最小树原理进行搜索发现最好的下子位置。介绍五子棋程序的数据结构、评分规则、胜负判断方法和搜索算法过程。-Renju is a widely loved by the public of the game, its rules are simple, varied and very rich, and recreational fun. H
FiveQi
- 我写的五子棋人机对弈程序,开发环境是Code::Block8.02,是用的Win32 SDK编程,没用任何框架,所以其它开发环境应该把源文件加入工程就OK了,但是我没试过。核心算法参考了Zhong_Zw的程序,特此感谢。本来还想实现博弈树的算法,可是没有调试通过,就放弃了。使用的算法是贪心算法,还有随机算法。-I wrote the man-machine chess backgammon program development environment Code:: Block8.02, is
finally
- 自己写的五子棋游戏,实现了人机对弈,可以悔棋到任何一步。采用博弈树搜索,核心算法为极大极小值算法。-Write their own backgammon game, chess machine realized, you can undo any step. Game tree search using the core algorithm for the minimax algorithm.
jinziqi
- 井字棋游戏基于剪枝算法,是博弈树搜索算法的一个重要分支-Pruning algorithm based chess game Tic Tac Toe is game-tree search algorithm is an important branch
Surakarta
- 苏拉卡尔塔棋的源码,可实现人机对战,和搜索树的层次选择-Surakarta chess source code, enabling crew war, and the level of the search tree selection
gopangGame
- alpha-beta剪枝树实现五子棋,功能十分的强大,一般人是下不赢的alpha-beta剪枝树实现五子棋,功能十分的强大,一般人是下不赢的-Alpha-beta pruned tree realize renju,The function of the very strong,People are not win
wuziqi
- 智能五子棋,能够完成人机对战,运用了搜索树等搜索算法。-The Gobang intelligent, able to complete the crew war, use of the search tree search algorithm.
Othello
- 经典的黑白棋游戏,其中设计并实现了多种黑白棋的人工智能算法,其中使用了BP神经网、决策树、优化启发搜索剪枝等算法。并实现了多种算法对战平台,进行算法间的对弈和比分统计,以供进一步研究黑白棋算法。其中,该系统中的高智能算法已经在同类黑白棋软件的棋力中占上游水平。-Classic black and white chess game, in which artificial intelligence algorithm of many kinds of Othello was proposed an
yiziqi
- 在VC环境下用C++语言编写的一字棋小程序,采用人工智能原理里的博弈树的启发式搜索原理。-VC environment in C++ language with the preparation of the word game of small procedures, the principle of the use of artificial intelligence in the game tree search heuristic principle
Chinese-Chess
- 人机博弈程序. 本项目主要采用了博弈树中的极大极小值搜索算法.采用估值的技术让电脑评估当前局面的利弊.选择走法.-Human-computer game program. The project is mainly using the minimax game tree search algorithm using valuation technology allows computers to assess the pros and cons of the current situat
MCTS
- 用蒙特卡洛树搜索的办法实现黑白棋落子决策问题(Search with Monte Carlo tree to achieve Riversi decision problem)