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展示了如何载入和显示.X文件里的骨骼动画
- 展示了如何载入和显示.X文件里的骨骼动画,是很好的东西!-demonstrated how printed and display. X documents in the skeletal animation, is a very good thing!
Merc_2002.6.11
- 一个大型网络游戏的例子,很早在vckbase上收集来的一个不错的程序-a large-scale online games example, very early on in vckbase collection of a good procedure
劫掠轩辕剑2
- 与一代引擎相比,它有几个重要改进: 1、它是一个真正的引擎。一代游戏所有情节全是用代码写出来的,而现在这个游 戏则是通过脚本实现,引擎与故事情节完全分离。 2、精灵设计更符合OOP精神。在一代游戏中,“怪兽”设计的一塌糊涂,甚至会 出现“重合”现象。在这个引擎中重新设计了怪兽系统。 -compared with the generation of engines, it has several important improvements : one, it is a r
kyra_src_2_1_0
- A simple, fully featured, industrial strength sprite engine written in C++.-A simple, fully featured, industrial strength sprite engine written in C .
skeleon_ani
- 3D网络游戏图形渲染引擎,包括了3D模型库的调出和渲染,DLL的库文件我会在以后陆续发放出来.-3D game graphics rendering engine, including a 3D model for the transfer and rendering, DLL libraries in the future I will be paid out gradually.
SDL-1.2.9-vc
- SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for vc++6.0版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardw
ExoEngineSource2
- 非常不错的游戏引擎 在国外网站下的,用C#开发的,希望大家交流,-very good game engine in the overseas sites, with C# development, I hope, we exchange,
g3d-src-6_08
- This program uses the Graphics3D Library (\"G3D\", http://g3d-cpp.sf.net) This software is based in part on the PNG Reference Library which is Copyright (c) 2004 Glenn Randers-Pehrson This software is based in part on the work of the Independen
stendhal-server-0.48
- Stendhal is a full fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system. -Stendhal is a full fledged multiplayer onl produced mostly in developed areas adventures game (MMORPG) developed using t he A
2002pingtuyouxi
- 拼图游戏,小东东,小东东。在vc++6下编译的,供大家参考 -puzzles, small Dongdong, a small Eastern. In the next six vc compiled for reference
zfxcengine-0.1.0
- ZFXC是一款比较出名的3D游戏引擎。使用lua为脚本语言。图形模块用OpenGL和Direct3D开发实现跨平台。总之这个引擎很不错值得研究。-ZFXC is a relatively well-known 3D game engine. The use scr ipting language for the song. Graphics with OpenGL and Direct3D to achieve cross-platform development. In short, the
02.Vertices
- 在d3d中如何使用顶点缓冲,是我的光盘里的源代码,决定可以直接运行,-d3d in how to use vertex buffer is my CD Lane of source code, the decision can directly run-huh
05.Textures
- 在D3D如何使用纹理映射,适合初学者,绝对经典,可以直接运行-in Motion how to use texture mapping, for beginners, absolute classics, and can be run directly
AntiAlias
- 有关DirectX的代码。我也不是很懂,正处于学习阶段,希望对大家有帮助吧 -the DirectX code. I do not really understand them, is in the learning stage, we hope to help it
mummy3d-0.0.1
- Teach yourself game programming with DirectX in 21 days 游戏引擎源代码面向对象修改版-Teach yourself game programming with DirectX in 21 days game engine source code is modified version of object-oriented
State-Based-Scripting-in-Uncharted-2-Among-Thieve
- An explanation of the scr ipting method used in Uncharted 2
Programming-in-Lua(edition-2)
- Lua,简洁、轻量、可扩展的脚本语言,已经嵌入应用在大话西游II、仙境传说、魔兽世界、战锤40k、博德之门、轩辕剑外传汉之云等游戏程序中。本书是Lua程序设计第二版,非常难得的资料,供有兴趣同学参考使用。-Lua, a simple, lightweight, extensible scr ipting language, has been embedded in Westward Journey II, Ragnarok Online, World of Warcraft, Warhammer
07-Wipe-zoom-in-out
- Visual C++专业游戏设计源代码之一,实现了图像的淡入淡入,从不同方向的旋转,可对初学2D编程的人员有一定的启发作用。-Visual C++ source code of professional game design, to achieve the images fade in fade-in from different directions of rotation, can be 2D programming to beginners who have some inspirati
3D-Game-Programming-All-In-One
- 3D游戏设计大全-3D.Game.Programming.All.In.One-3D game design Daquan-3D.Game.Programming.All.In.One
Unity in Action - Covers Unity 5
- 《Unity in Antion》教授你如何编写和部署游戏。你将从头开始掌握Unity的工具集,书中介绍了从应用编码者到游戏开发者所需的技能。每个示例项目都阐述了特定的Unity特性和游戏开发策略。阅读完《Unity 5实战:使用C#和Unity开发多平台游戏》内容和完成书中练习后,你将掌握创建生动的基于2D和3D驱动的游戏应用的各方面技能。主要内容:编写跑动、跳跃和交互的角色;构建管理游戏状态的代码架构;将游戏连接到互联网以下载动态数据;将游戏部署到平台(包括网页和移动等);涵盖Unity 5
