搜索资源列表
04.Billboard
- 如何在游戏中实现剪切板技术非常重要,可以通过变换矩阵的求返得到,很简单的,慢慢看吧-how the game to achieve shear deformation plate technology is very important, through the transformation matrix is seeking back, very simple, slowly Look here
SkyFont1.0
- SkyFont1.0 2D游戏引擎HGE的显示中文字体解决方案。使用freetype生成字模,并自带小型字模缓存系统; 目前只实现了一些基本的功能。 如渲染一个字符串,printf,和setcolor -SkyFont1.0 2D game engine HGE display Chinese font solutions. Use freetype to generate the matrix, and comes with a small font caching system
TransformUtilitiesWindow
- 提供用户复制游戏对象在Unity IDE环境中的坐标, 旋转矩阵, 缩放矩阵, 及轴线信息, 也允许用户将这些信息附加到其他对象上.-Copy the game to provide the user object in Unity IDE environment coordinates, rotation matrix, the scaling matrix, and the axis of information, also allows users to attach this infor
Fluid_Studios_Matrix_Template_Class
- Fluid Studios Matrix Template Cla-Fluid Studios Matrix Template Class
dx9cs_fps_controls
- Demonstrates how to manually modify the view matrix using mouse and keyboard input to create a First Person Shooter style control. This sample is very similar to the "First-Person-Shooter View Control" sample except this one uses no DirectInput. Chec