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Level-of-detail
- This is a implementation of a simple level of detail algorithm that uses the edge collapse method and a simple angle heuristic to reduce the number of polygons in the given mesh. This example includes an example in WebGl using the three.js framework.
HighlightingSystem
- HighlightingSystem插件使用(边缘发光),导入Unity里面可能会报错,不过没关系,直接注释掉就可以了,我用的是Unity5.1的版本 可以看到如下文件夹,HighlighingSystemDemo是一些实例,可以看一下,然后Plugins里面就是插件的相关代码 了(HighlightingSystem plug in (edge light-emitting), import Unity may be wrong, but it does not matter, simp