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3d_game_engine_programmin_modify_code
- 《3d game engine programming》原书有错误导致部分章节源代码不能编译,本源代码修改错误部分,详细错误更改请详见http://stefan.zfx.info/3dgep.html作者本人做的修改解释-"3d game engine programming," the original book has led to the wrong sections source code, compile, source code changes wrong, wr
RaceX
- This the second complete game that I have created using the DirectX library (actually is the 3rd, but I lost the partial project of the 2nd one in some of mine HD reformatting sessions). The game was created using a library created by me (called cMai
OGRE
- 讲解哪里下载orge 怎么配置ogre 已经ogre的初级使用-Where to download orge explain how to configure ogre has been the primary use of ogre
RPG-based-game-development-platform
- 基于RPG游戏引擎的游戏开发平台的实现,值得一看,讲解详细-RPG-based game development platform game engine implementation, worth a visit, explain in detail
Cocos2DPZYG007
- 知易Cocos2D-iPhone 游戏开发教程中第七章的源码中文详解(+我亲自书写的程序重难点中文详细注释),与你一起成长为iPhone游戏开发高手!-It is easier Cocos2D-iPhone game development tutorial Chapter VII of the source Chinese explain (+ I personally important and difficult Chinese writing detailed program notes
Cocoa
- cocca引擎的基础知识,注意讲解了cocca2d引擎下开发小规模游戏的方法实例-cocca the basics of the engine, pay attention to explain the cocca2d game engine developed under the method of small-scale example
HGEBlend
- HGE中关于混合,颜色,透明功能的实现,讲解,有注释-HGE on the mix, color, transparency functions to achieve, to explain, there are notes
J2ME
- 本章实现了一个单屏幕飞机游戏,讲解了 2D 游戏的策划和架构设计,这些设计侧重在单屏手机游戏上。之后对程序设计以及游戏商用化进行了更深层次的讨论,包括游戏定制、版权保护和游戏框架等内容。-This chapter implements a single-screen aircraft games, 2D games to explain the planning and architectural design, the design focused on a single screen ph
Code1-3
- 《Unity 4 3D开发实战详解》书中的实例程序和资料1-3章。-" Unity 4 3D Development combat explain" the book' s examples of procedures and information 1-3.
0423_06_codes
- 《Unity 4 3D开发实战详解》书中的实例程序和资料6章。-" Unity 4 3D Development combat explain" the book' s examples of programs and data in Chapter 6.
0423_12_codes
- 《Unity 4 3D开发实战详解》书中的实例程序和资料12章。-" Unity 4 3D Development combat explain" the book' s 12 chapters examples of programs and data.
Code7-11
- 《Unity 4 3D开发实战详解》书中的实例程序和资料7-11章。-" Unity 4 3D Development combat explain" the book' s examples of procedures and information in Chapter 7-11.
RFscript-explain-
- RF服务端与客户端引擎设置源码目录scr ipt下全文件解释。-RF server and client engine settings source directory scr ipt under the full interpretation of the document.
Unity3D人工智能编程精粹
- 要想开发一款优 秀的游戏,人工智能必不可少。本书精选了Unity3D游戏开发中最关键、最实用的几项人工智能关键技术,以实例的方式由浅入深地讲解了深奥而强大的人工智能技术、设计原则以及编程实现方法,并且对书中的每一个案例都进行了详细注释,所有实例均运行测试通过。掌握了书中的技术,可以使游戏角色具有良好的智能,大大增强游戏的可玩性!(To develop an excellent game, artificial intelligence is essential. This book select