搜索资源列表
井字遊戲c
- 這是一個有名的井字遊戲,可以和電腦來做電力激盪,看看你是強還是電腦高。試合國小生玩或初學程式設計的人參考。-This is a famous gridwork games, and computers can do the power surge, you look at the computer - or high. Niche test Nations playing or learning programs designed reference.
sl06
- 不用多说了,又是一个扫雷的源程序,和其它不同的是,源代码资源很高-Needless to say, is a source of mine, and the other difference is that the source code resources high
guitusaipao
- 编写一个程序生成两个线程(进程)模拟龟兔赛跑。 1、兔子进程优先级高,因而跑的快,但兔子进程随机发生一些睡眠。 2、乌龟进程优先级低,因而跑的慢,但乌龟进程不发生睡眠。 3、程序应能用动画方式显示龟兔赛跑的进程。 源程序如下:(我在vc6.0调试通过)-procedures for the preparation of a generation two threads (processes) simulation hand. 1, rabbits process high pri
youxiwuzi
- pb8做的五子棋游戏,界面简单,但速度很快,水平很高。-pb8 do 331 games, the interface simple, but very fast, very high level.
AIGreedSnake
- 本程序是我放假时写的一个贪吃蛇,电脑有AI,不过很可惜AI智能不高。不过我现在认为自己的代码已经比当年有所提高,对文件的组织,对一些简单模式的运用,包括基本的格式注释等都有很大进步。我想对于一些初学者还是有参看的价值。AIStrategyLevelB.java这个文件就是用来扩展实现更高AI的算法的,我虽然有些思路,未能实现,希望有想法的和我交流,qq是9468387,邮箱是cookie1984717cookie@yahoo.com.cn(不好意思,长了点的,呵呵) 在eclipse,jdk
wzqgmn
- 五子棋游戏 功能尚不完善 可玩性不是很高。-renju function is not yet perfect game creator is not very high.
qddown_vc10203423512134
- 一款很High的特别的俄罗斯方块
MineSweeperAI
- 这是一个扫雷程序的作弊器,据作者说这个程序可以在45秒内完成高级扫雷-This a clearance procedures for cheating, according to the author of this procedure can be completed within 45 seconds High mine
fiveInALine
- 五子棋游戏,MFC,C++实现界面和面向对象函数的编写,人机对战,电脑AI比较高-Backgammon game, MFC, C++ and object-oriented interface functions to achieve the preparation, man-machine gaming, the computer AI is relatively high
MGGame_2.7
- 一款VC++开发的迷宫游戏,界面很不错,清淅度高,用键盘控件兔子移动。可以显示小地图和大地图,左边为小,右边为大地图。迷宫是一款益智游戏,你相信你能从迷宫中走出吗?那就玩一把吧!-VC++ to develop a maze game, the interface is pretty good, clear mission and high mobile use keyboard control rabbits. Can display a small map and large map, le
Tetris
- 一个利用vc2008实现的俄罗斯方块游戏设计。代码质量很高,而且有详细的中文注释,适合初学者、毕业设计者模仿参考。运行得非常完美。-Implemented using vc2008 a Tetris game design. The code of high quality, but also a detailed English notes, suitable for beginners, graduate designer imitation of reference. Runs perfe
Mine_SHX_Code
- 桌面扫雷,高仿WinXp,本人学习VC处女作,逻辑比较混乱,代码风格也。。。不过好歹是实现了扫雷的所有功能,另外做了一点改进: 把原版扫雷的黑白显示功能抛弃了,全面进入彩色时代,-Desktop mine, high imitation WinXp, I am learning VC debut, logic a bit confusing, code style. . . But at any rate is to achieve all the features of the mine,
square
- j2me 项目 采用eclipse开发工具 midp1.0开发 初学者可以参考 没有高分榜-j2me project eclipse development tools used to develop MIDP 1.0 beginners can refer to no high standings
Puzzle
- 简易迷宫游戏 适合初中级读者,设计位图操作、文件操作、键盘操作、简易地图等,主要是完整的设计思想-Simple maze game for junior high school-level readers, design bitmap operations, file operations, keyboard operation, simple maps, the main design idea is a complete
WinGame
- 一款VC++开发的迷宫游戏,界面很不错,清淅度高,用键盘控件兔子移动。可以显示小地图和大地图,左边为小,右边为大地图。迷宫是一款益智游戏,你相信你能从迷宫中走出吗?那就玩一把吧! -VC++ to develop a maze game, the interface is pretty good, clear mission and high mobile use keyboard control rabbit. Can display a small map and large map,
LlkGameFlash
- VB写的一款宠物连连看游戏源代码,带有声音,宠物卡通头像,很逗,游戏分高、中、低不同难度,不过好像游戏在设计时候有点小BUG,就是在玩游戏的时候,在选中任一头像时如果点击鼠标右键的话,头像会消失,建议把右键禁止掉,这样就完美了。-Written in a VB Lianliankan pet game source code, with the voice of a cartoon pet portrait, it is funny, games at high, medium and low
heibaiqi
- 这是一个黑白棋的小游戏。里面有初级中级高级三个级别的棋力选择。算法采用了自己编写的全盘搜索的经验积分算法,速度很快,棋力不是非常强。本游戏还可以自动演示,自动重温棋局,保存棋局,还有英雄榜。 界面非常精美-This is a game of Reversi. Intermediate Junior High There are three levels of棋力choice. Algorithm used to prepare their overall search experience
vclistgame
- 自己收藏的,游戏可玩性一般,但是代码质量很高,可以很好的学习链表的使用,希望对大家有帮助。-My own collection, the gameplay in general, but the code is of high quality, can be good learning experience for the use of the list and hope to everyone helpful.
QUIZSOFTWARE
- quiz software is a c++ project code of qiz contest Q.DAT --> Questions Database file HISCORE.DAT --> High scorer s file USER.DAT --> Stores user id s ans passwords-quiz software is a c++ project code of qiz contest Q.DAT--> Ques
1
- 解数独,采用了回溯法,效率不是很高,但是算法很简洁-Means it alone, using a retrospective method, efficiency is not high, but the algorithm is very simple. . .
