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shanxing
- 编程教你绘制一个扇行,directx9下面-mapping program to teach you a fan trip directx9 Below
CH2-1
- visual c++绘图技巧 2D visual c++游戏设计第二章 共7个小程序。第一个-visual mapping techniques c c 2D visual design of the second game Chapter 7 small programs. No. 1
CH2-2
- visual c++绘图技巧 2D visual c++游戏设计第二章 共7个小程序。第二个-visual mapping techniques c c 2D visual design of the second game Chapter 7 small programs. Second
CH2-3
- visual c++绘图技巧 2D visual c++游戏设计第二章 共7个小程序。第三个-visual mapping techniques c c 2D visual design of the second game Chapter 7 small programs. Third
CH2-4
- visual c++绘图技巧 2D visual c++游戏设计第二章 共7个小程序。第4个-visual mapping techniques c c 2D visual design of the second game Chapter 7 small programs. No. 4
CH2-5
- visual c++绘图技巧 2D visual c++游戏设计第二章 共7个小程序。第5个-visual mapping techniques c c 2D visual design of the second game Chapter 7 small programs. Section 5
CH2-6
- visual c++绘图技巧 2D visual c++游戏设计第二章 共7个小程序。第6个-visual mapping techniques c c 2D visual design of the second game Chapter 7 small programs. Section 6
CH2-7
- visual c++绘图技巧 2D visual c++游戏设计第二章 共7个小程序。第7个-visual mapping techniques c c 2D visual design of the second game Chapter 7 small programs. No. 7
MultiTexturing
- 一个关于多重纹理映射的源代码,这是nehe教程的一个经典例子!-a multi-texture mapping of the source code, which is one of the guidebook nehe classic example!
MagicVB6
- 让电脑变魔术——读懂你的心!! 一个小小的把戏,演示了一些用QCARD32.DLL绘制扑克牌的方法。-computer if by magic -- read your heart! ! A little trick, demonstrated the use of some cards QCARD32.DLL mapping method.
精通DirectX 3D图形与动画程序设计
- 精通DirectX 3D图形与动画程序设计 第10章 字体与文本显示 230 10.1 二维文本绘制 230 10.2 三维文本绘制 235 ,Proficient in DirectX 3D graphics and animation programming Chapter 10 fonts and text display text 230 10.1 Two-dimensional mapping of three-dimensional text 230 10.2 Drawing
beauty
- 用direct9.0作的立方体盒子,对初学者学习纹理贴图和位置移动有很好的帮助-Used for the cube direct9.0 box, for beginners to learn texture mapping and location of the mobile have a very good help
gears
- TinyGL is intended to be a very small implementation of a subset of OpenGL * for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. The main strength of TinyGL is that it is fast and simp
3
- Visual C++角色扮演游戏程序设计之零件贴图 游戏编程的第三步,零件贴图的源代码-Visual C++ role-playing games designed to map the game programming part of the third step, parts of the source code mapping
SLAM
- Rbot Simulator simultanus location and mapping envirement-Rbot Simulator simultanus location and mapping envirement
tui
- 分低、中、高三个级别的推箱子游戏,通过绘制地图来控制界面,比较简单-Sub-low, medium and high levels of Sokoban game, through the mapping to control the interface is relatively simple
CARDS
- 卡片对对碰,能实现相同卡片的连接与销毁。总共有三关,每一关设定不同的时间来确定结束时间。用贴图方式编写。-Card of a Kind, the connection can achieve the same card and destroyed. A total of three tests, each set off at different times to determine the end time. Written with the mapping method.
vcbmpstar
- VC++绘制窗口的实例源码下载,星空绽放-浅墨的窗口绘制Demo源码,是毛星云VC++游戏开发笔记系列配套源码,使用了BMP图像资源为素材。牵扯到一些粒子编程,设定该粒子存在的时间为零,按粒子编号i来决定粒子在哪个象限运动,且x,y方向的移动速度随机为1—15之间的一个值,由1+rand() 15来完成。50个粒子由for循环设置完成后,我们将粒子数量设为50,代表目前有50颗星光,先在内存dc中贴上背景图片,判断粒子是否还存在,若存在,则根据其坐标(flystar[i].x,flystar[
TextureMapping
- Texture mapping tutorial with simple example
1
- 凹凸纹理映射技术,利用Ogre实现凹凸纹理映射描述程序实现时的思路包括对每个调用的API进行详细说明.-Bump texture mapping techniques, Ogre bump texture mapping descr iption of procedures to achieve the idea of including a detailed descr iption of each API call.