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keydebounce.rar
- FPGA中按键弹跳消除模块的研究与应用,原理和例子都非常好,FPGA to eliminate bounce in key research and application modules, principles and examples are very good
DE2_VGA3
- The VGA example generates a 320x240 diffusion-limited-aggregation (DLA) on Altera DE2 board. A DLA is a clump formed by sticky particles adhering to an existing structure. In this design, we start with one pixel at the center of the screen and allow
all
- 利用VHDL程式達到上數9999 並且有遮沒+防彈跳功能,是個很好又實際的程式。-Reached on the use of VHDL program and the number of 9999 did not cover+ anti-bounce function is a very good and practical programs.
key
- Verilog HDL编写的键盘扫描程序,考虑了判断按键弹起的问题。程序按一定的频率用低电平循环扫描行线,同时检测列线的状态,一旦判断有一列为低则表示有键被按下,停止扫描并保持当前行线的状态,再读取列线的状态从而得到当前按键的键码;等待按键弹起:检测到各列线都变成高点平后,重新开始扫描过程,等待下一次按键。-Written in Verilog HDL keyboard scanner, taking into account to determine key bounce problem. P
leijia
- 二进制累加器:实现多个二进制数累加,有复位,按键防反弹等功能(每按一次作一次累加,累加数由若干位开关表示,结果由若干位LED输出。-Binary accumulator: accumulation of multiple binary number, there are reset, key features such as anti-bounce (each time I press to make a cumulative, accumulate a number by a number o
key1
- 矩阵键盘实验1:向用户介绍矩阵键盘扫描实现的方法,没有考虑去抖和判断键弹起的问题;把相应的键值显示在数码管上-Matrix Keyboard Lab 1: Introduction to the user to achieve the keyboard scan matrix approach, not considered to shake and bounce to determine key issues the corresponding keys on the display in
keypadinterfacecontroller
- 设计并实现一个4X8键盘接口控制器,含有时序产生电路、键盘扫描电路、弹跳消除电路、键盘译码电路、按键码存储电路、显示电路。要求:当按下某一键时,在数码管上显示该键对应的键值-Design and implement a 4X8 keypad interface controller, with timing generator circuit, the keyboard scanning circuit, bounce elimination circuit, the keyboard deco
digital-lock
- 电子密码锁 功能如下: l、按键接口的设计 包括: 1)键盘扫描电路 2)弹跳消除电路 3)键盘译码电路 4)按键存储电路 2、密码锁的控制电路设计 包括: 1)按键的数字输入、存储及清除 2)功能按键的功能设计 3)移位寄存器的设计与控制 4)密码清除、变更、存储、激活电锁电路 5)密码核对、解除电锁电路 3、输出七段显示电路的设计 包括: 1)数据选择电路 2)BCD对七段显示译码电路 3)
Debunce
- VHDL 弹跳消除电路,对于FPGA按键很需要-VHDL bounce elimination circuit, it is necessary for the FPGA button
fpga-5
- Design a “Bouncing Picture” which can bounce on the border of the monitor.
vga_graph_st
- 该程序用vhdl编写的vga显示的小游戏,到时屏幕上会显示一个小球,一根棒子,一面墙,棒子可以通过按键控制来移动。而小球在不停的运动,遇到墙会反弹。-Game written by the program with VHDL VGA display, the screen will display a small ball, a stick, a wall, stick to move through the key control. Ball in constant motion, encou
Pinball
- 这是一个基于FPGA的小球游戏,碰四壁可以反弹,通过VGA在显示屏输出。已在DE2上下板实现。-This is an FPGA-based ball game, hitting the walls can bounce through the VGA output on the display. Has been up and down the DE2 board to achieve.
DBounce
- Using mechanical switches for a user interface is a ubiquitous practice. However, when these switches are actuated, the contacts often rebound, or bounce, off one another before settling into a stable state. Several methods exist to deal with this te
VGA_flyinglogo
- FPGA VGA 使用FPGA开发板在显示屏上显示一个移动的logo,当图片触碰边缘时会自动反弹。-FPGA VGA Use FPGA development board displaying a moving logo, when touching the edge of the picture on the screen will automatically bounce.
debun1
- 使用D型正反器,使開關防彈跳電路,規劃一個模組電路,也可組合多個模組,來配合多個開關輸入-D-type flip-flop, the switch anti-bounce circuit, planning a modular circuit can also be a combination of multiple modules to fit more than one switch input
sw_bit8_latch
- 組合8個開關防彈跳,再加栓鎖電路,可讓開關動作更穩定-A combination of eight key anti-bounce, plus latch circuit allows the switching action is more stable