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graph3dapp
- 用Java书写的3D图形渲染程序,不使用Java3D和OpenGL,纯Java实现,采用扫描线深度消隐,和局部光照模型,该程序用作图形学教学。程序使用Jcreator3.5编译(内建工程),当然也可以用其他Java工具编译。需要详细了解的网友可与我联系-written with Java 3D graphics rendering procedures, and not to use OpenGL Java3D, pure Java, scanning depth blanking line,
LMSJ技术
- 使学生掌握凸多面体的Roberts消隐法,掌握三维图形的深度缓存算法消隐技术,了解多边形区域的排序算法和列表优先算法的消隐技术。掌握利用简单光反射模型进行三维图形的明暗处理。了解整体光照模型、光透射模、光线跟踪算法,了解物体间的漫反射-enable students to master the convex polygon Roberts blanking France, grasp the depth of 3D graphics algorithms hidden cache technol
2021145102007117166228545275
- 三维图形学深度缓存消隐算法三维图形学深度缓存消隐算法-3D graphics cache hidden depth of 3D graphics algorithms depth cache hidden algorithm
VolumeTexture
- The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose \"texels\" are addressed with two coordinate, tu and tv. Volume
Stereo-Disparity
- 人们之所以能够看到深度,是因为,来自三维世界的不同视角。本程序尝试从一个2D图像映射并计算对应的3D的距离。-People have been able to see the depth, is because the three-dimensional world from different perspectives. This procedure attempts to map from a 2D image and calculate the corresponding 3D dista
Park3D_src
- 这个简单的应用程序模拟三维环境的一些物体在不同的深度和规模的基础上立体计算。-This simple application simulates a 3D environment with some objects in different depth and size based on stereoscopic calculations.
StereoVision
- Stereo Vision is an area of study in the field of Machine Vision that attempts to recreate the human vision system by using two or more 2D views of the same scene to derive 3D depth information about the scene. Depth information can be used to trac
Graphics_simple
- 包含几个简单的Direct小程序和源代码,适合初学者:Direct3D程序设计基础 坐标系变化与基本图元 顶点坐标变换 光照与材质 纹理映射基础 使用文件模型 深度测试与Ailha混合 雾化-Direct with a few simple applets and source code, suitable for beginners: Direct 3D programming-based coordinate system changes with the underlying meta-v
3DGameProgramingAndSrc
- 3D游戏编程 电子书pdf及源码 杨青著, 该书从头到尾都是使用实际的程序例子来引导读者进行一步一步的深入学习。-3D Game Programming E-book pdf and the source Yang Qing a, The book from start to finish are all examples of the use of practical procedures to guide readers step by step, in-depth study.
OpenGL3dprogram
- 里面包含了多个OPGL3d编程实例,有3d创建,显示等,对想深入学习OPGL编程的人有很大帮助!-Which contains a number of OPGL3d programming examples, there are 3d to create, display and so on would like to study in depth programming OPGL there is a great help!
A-3D-TV-Approach-Using-Depth-Image-Based-Renderin
- This paper will present details of a system that allows for an evolutionary introduction of depth perception into the existing 2D digital TV framework. The work is part of the European Information Society Technologies (IST) project “Advanced
3D-depth-map-from-2D-images
- 二维图像三维立体视差算法依据的文章是: “Segment-Based Stereo Matching Using Belief Propogation and a Self-Adapting Dissimilarity Measure” by Klaus, Sormann, and Karner 主要步骤: Getting Pixel Disparity Filtering the Pixel Disparity 包含的文件: demo.m, .#newrea
020_Stencil_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
021_MPPL_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
CreateUserImage-(3)
- 使用kinect构建3D空间数据 ,最多获取6人的depth-data,每秒获取30张对象的depth-data.-Get the 3D data from object, the maximum number of object is 6, and the get the depth data 30fram per second.
opencv-2D-3D
- 利用opencv自带的函数功能,编译出由两个摄像机,既双目视觉来获得物体的深度信息,最终得到三位映射。-Opencv own function, compile the object depth information obtained by two cameras, binocular vision, and ultimately get three mapping.
3D
- 使用VC++编写的生成3D深度图的代码,测试通过,运行是需要在代码中手动添加图像!-Prepared using VC++ generate 3D depth map of the code, test, operation is needed in the code manually add an image!
3-D-Depth-Reconstruction
- 从一副静态图中构建3D深度估计模型,很经典的一个文档-consider the task of 3-d depth estimation from a single still image
3D-Reconstruction-code-in-matlab
- 基于Matlab的点云三维重建代码程序,以实现从kinect深度图到点云,再进行三维重建的过程。-Matlab-based point cloud reconstruction program code to achieve kinect depth map the point cloud, and then the process of three-dimensional reconstruction.
Depth-image-based-rendering
- This program implements the rendering framework that is used in the paper D. De Silva, W. Fernando, and H. Kodikaraarachchi, “A NEW MODE SELECTION TECHNIQUE FOR CODING DEPTH MAPS OF 3D VIDEO,” IEEE International Conference on Acoustics, S