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bioviewer-0.0.21
- A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.-A C / SDL / OpenGL
evolver
- 这个是3DMAX的脚本软件。可以把FBX的骨骼控制体系转换成标准的3DMAX双足人物。需要在3DMAX 环境中运行。源程序文件名为:evolverBipedBinder.ms。 其余为帮助文件-Utility to help in the binding of FBX bone rigs to Biped characters.
openGl3D
- opengl实现3ds模型的加载,编程通过,可以实现3ds模型的动态加载与交互操作。-opengl 3ds model to achieve the loading, programming by, 3ds model can dynamically load and interoperability.
3D-Model-Display
- 在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。-XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.
fbx-code
- 基于osg的fbx相关操作资料,包含fbx动画里动作的划分,以及在osg里的相关操作-Osg fbx related operating information, including action in the fbx animation division, as well as operation in osg
ExportScene01
- 3d fbx 场景文件,学习使用fbx sdk 。 第一个场景。-3d fbx scene file
ExportScene05
- 3d fbx sdk 学习参考,例子源码。 仅作为学习使用,第5个例子-3d fbx sdk study reference, source code examples. Learning to use only as the first example 5