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evolver
- 这个是3DMAX的脚本软件。可以把FBX的骨骼控制体系转换成标准的3DMAX双足人物。需要在3DMAX 环境中运行。源程序文件名为:evolverBipedBinder.ms。 其余为帮助文件-Utility to help in the binding of FBX bone rigs to Biped characters.
3D-Model-Display
- 在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。-XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.
fbx-code
- 基于osg的fbx相关操作资料,包含fbx动画里动作的划分,以及在osg里的相关操作-Osg fbx related operating information, including action in the fbx animation division, as well as operation in osg
ExportScene01
- 3d fbx 场景文件,学习使用fbx sdk 。 第一个场景。-3d fbx scene file
ExportScene05
- 3d fbx sdk 学习参考,例子源码。 仅作为学习使用,第5个例子-3d fbx sdk study reference, source code examples. Learning to use only as the first example 5