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cg_lighting342212
- Initialize engine by calling InitEngine,Send each frames to engine with function AddFrame.-Initialize engine by calling InitEngine, Send frames to each engine with AddFrame function.
glut
- 在Nehe的主页上一共提供了4种不同风格的OpenGL程序框架,分别为glut,Win32,面向对象的Win32,在加上Nehe教程中使用的那一种。 相信没有几个读者会耐着性子,把Nehe的第一个教程看完并编译成功,因为那里面有着数不清的数据结构和函数,我也是费了整整12个小时才把它翻译和排版好。 好了,不浪费读者的时间了。在这四个框架中以面向对象的Win32框架写的最后,并且功能最全,我们就简单得介绍一下它的使用,你可以用它学习OpenGL的函数,当你对OpenGL的结构有
initialize
- 实现图像数据的JPEG-LS标准的压缩,可以实现无损压缩也可以进行有损压缩
闪屏图形特技效果的实现代码
- 在程序实际开发中,闪屏是我们经常用到的。如果程序初始化要一些时间,设计闪屏更加有必要,不但使你的程序也漂亮,还能在上面写上你的版本信息。好处是多多的。此源代码提供了一个很简单的类,示范了如何实现闪屏。这个类只有二个函数,结构很清晰。一看就明白,还有详细的注释。-procedures in the actual development, blinking screen is used frequently. If the program to initialize some time, blink
ST7565_Init
- Initialize ST7565R on SPI and dsPIC 30F6014A
OV9663
- OV9665 在不同图像格式下的寄存器初始化配置。-OV9665 image in different format to initialize configuration registers.
a-level-set-inariable-distance
- 李春明提出的无需水平集初始化的思想是图像分割的一个重大突破,重庆大学的何传江教授对该算法进行了改进,里面是我的实现算法-Li Chunming s no need to initialize the idea of the level set image segmentation is a major breakthrough, Chongqing University, Professor He Chuanjiang to improve the algorithm
FIVE_CHESS
- 本例程是基于TC环境的下五道棋并有鼠标控制 初始化鼠标并且限制光标的范围 -The routine is based on the environment under TC 5 chess and mouse control to initialize the mouse cursor and to limit the scope of
D3D9Init
- Demonstrates how to initialize Direct3D, how to use the book s frameworkfunctions, and how to clear the screen to black. Note that the Direct3Dinitialization code is in the d3dUtility.h/.cpp files- frameworkfunctions, and how to clear the screen to b
copyfunction
- 调用拷贝构造函数用实参obj2初始化形参。 调用拷贝构造函数创建作为返回结果的临时对象-Call the copy constructor is used to initialize parameter obj2 Senate. Call the copy constructor to return the results to create a temporary object
5406B
- 使用verilog串口初始化ic,并显示rgb三种颜色,ic为旭耀5406b-Verilog to initialize the use of serial ic, and display the three rgb color, ic for Yao Xu 5406b
NeHeOpenGL
- NEHE教程所有源码,对学习OpenGL的初学者有很大的帮助。-#include <windows.h> // Header File For Windows #include <gl\gl.h> // Header File For The OpenGL32 Library #include <gl\glu.h> // Header File For The GLu32 Library #include <gl\glaux.h&g
terrain
- 通过triangle strip画三角形来描述地形。先是初始化地形,然后根据鼠标的位置来完成主循环。-Terrain is described by drawing triangle through triangle strip. First we initialize the terrain, and then complete the main loop according to the mouse position.
MaterialSpheres
- Initialize z-buffer, projection matrix, light source,and lighting model.
OPENGLqiu
- 学习在VC++中使用OPEN GL的入门程序,画一个球的线框图,有详细注释,教你怎样在VC++中进行初始化-Learning in VC++ to use OPEN GL the entry process, drawing a ball wireframe map, detailed notes, teach you how to initialize the VC++
OpenGL
- 手把手教你初始化光照模型及视图模型转换设置后开始实际的绘图,设置背景颜色,设置明暗模型等等。-Taught you how to initialize the model and view model of illumination change settings after the actual drawing, set the background color, set the shading model and so on.
svga
- This code will initialize the screen into SVGA(640x480 256 colors). It should check if the hardware can support this mode
dsp
- 本实验使用的索伯尔(Sobel) 边缘检测算子来实现图像的边缘检测。利用DSP 进行初始化 达到了很好的边缘检测效果。注释文件细致,有详细的实践步骤。-In this study, the Suo Boer (Sobel) edge detection operator to achieve edge detection. Using DSP to initialize to a good edge detection. Explanatory Note meticulous, detailed
torqconv_heavy
- 液力变矩器simulink模型初始化文件Initialize the parameters used in the torque converter-clutch begin document Initialize the parameters used in the torque converter
initial_position.tar
- 用于姿态初始化(position initialize)(for position initializing)