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一个浙江大学教授写的三维网格简化的源代码,用的是能量误差算法!-a professor of Zhejiang University wrote 3D mesh simplification of the source code, using the energy error algorithm!
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三角网格简化源代码,效果较好,推荐使用,欢迎使用,-triangular mesh simplification of the source code, the result is better and recommended use, Welcome,
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三角网格的简化代码,速度很快-triangular mesh simplification of the code, very fast
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实现边坍塌(edge-collapse)的网格简化方法;程序能指定输入输出的 obj 文件,以及面数的简化比(输出面数占输入面数的百分比),例如:命令行程序可以支持如下参数
mesh_simp.exe 输入.obj 输出.obj 简化比-Achieve edge collapse (edge-collapse) of the mesh simplification methods program can specify the input and output of the obj fil
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网格简化,对与3D模型处理很有帮助,希望大家能喜欢-mesh simplification,very useful in the 3D modeling
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Mesh simplification with many algorithmes like QEM, MELAX & Progressive mesh simplification for Open GL
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三角片图形简化源代码,使用vc++和OpenGL开发,功能强大-Triangle mesh simplification source code,developed by visual c++ and opengl,it s very useful!
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对原始的三角网格进行八叉剖分,来提高三角网格简化的速度-it carries out the octree to divide the space, puts triangled-meshes
into different spaces,it improves the whole speed of simplification
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Triangle Collapse Algorithm Based on Discrete Curvature Estimation-A new mesh simplification algorithm based on surface curvature estimation is proposed and it is on the basis of triangle collapse.According to the discrete curvature on triangle meshe
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这是上计算机图形学的课程时老师讲解内容的一部分 mesh分片是个长久不衰的技术 很好很强大-This is a course on computer graphics part of the teacher to explain the contents of the mesh points is a long-lasting piece of technology a very powerful
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网格简化源代码,实现三维模型的网格简化,供大家参考-Mesh simplification code
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图形学大作业,通过网格简化实现了对obj模型的简化,并通过OpenGL实现了对简化后的面片的显示-Graphics great work, through the realization of the obj mesh simplification model simplification, and through OpenGL realize the simplified display facets
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三维模型的网格简化算法,通过删除边来减少面片个数,同时保留图形特征-Three-dimensional model of the mesh simplification algorithm to reduce the number of patches by removing the side, while retaining graphic features
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可以简化obj,ply等三维模型,1:在VC++2008上运行oglpemsh.dsw 文件
2:选择要简化的模型,eg:huge_bunny.ply
3:选择简化
-Mesh Simplification Viewer
This program implements four different mesh simplification algorithms. After loading a mesh, the user can easily remove triangl
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网格简化程序,将标准的obj三维模型文件简化成为包含三角面片较少的三维模型,之后通过opengl显示出来。采用的主要算法为边坍缩算法。-Mesh simplification of procedures, the obj 3D model file standard simplified 3D model contains triangles become less, then through the OpenGL display. The main algorithm uses edge co
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网格简化,
将复杂的带有很多细节的物体的三维立体网格进行任意比例的简化,使得其减少点和面片的数量并保持物体的基本特征,以达到加快图像显示及压缩文件的效果。-Mesh simplification, the complex three-dimensional grid with many of the details of the object simplified in any proportion, such that it reduce the number of points and
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针对ply文件格式的网格简化代码实现,简化方法主要是利用二次误差矩阵的方法减少面片数。在vs上执行oglpmesh.dsw文件在视图中添加文件中的自带的ply模型可进行模型简化实现。-The simplification method is to reduce the number of patches by using the quadratic error matrix method. Execute the oglpmesh.dsw file on vs Add the ply model
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一个使用c++读取obj文件并实现简化效果的程序,适合初学者模仿学习(C++ using a obj file to read and achieve simplified effect of procedures, suitable for beginners to imitate learning)
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三角网格简化算法从,适合图形学入门者学习。(From the algorithm of triangle mesh simplification, suitable for beginners to learn graphics.)
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