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FullSceneMotionBlur_src_demo
- The texture used for the motion blur is d In the demo application, the following keys are usable: * s - for changing the rendered scene. * t - for changing the FirstRenderTexture flag that is passed to the RenderToMotionBlurTexture procedu
zhengjiaotouying
- 正交投影算法在C ++中使用双缓冲技术来绘制二维正交投影屏幕上的立方体线框模型-Orthogonal projection algorithm in C++ using double buffering technique to draw a cube wireframe model in the two-dimensional orthogonal projection screen
