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硕士博士论文全文
- 包含三篇硕士博士论文全文。都是针对三维数据重建方向的,对做此课题者有很好的参考价值。-includes three master's doctoral dissertation by. Three-dimensional data are directed at the reconstruction of the direction of this issue do have a good reference value.
omni
- 这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品。整个程序全长409 5字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64的纹理-this procedure (omni.com) is the Mekka 97 4K Intro'97 game the first prize entries. The entire procedure
Chapter1Src
- 微软的新作xna c#2005 教程第一课的源码-for Microsoft's new xna c # 2005 Guide to the first lesson of FO
Chapter2Src
- 微软的新作xna c#2005 教程第2课的源码-for Microsoft's new xna c # 2005 Guide Lesson 2 source code
Chapter3Src
- 微软的新作xna c#2005 教程第3课的源码-for Microsoft's new xna c # 2005 Guide to the first three classes FO
Chapter4Src
- 微软的新作xna c#2005 教程第4课的源码-for Microsoft's new xna c # 2005 Guide Lesson Four of the FO
Chapter20_25
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。20-25 chapter s contents.-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source, VC 5 and 6, can implem
LaserSystem
- DIRECT3D的粒子系统演示之 激光效果-DIRECT3D the particle system's laser demonstration effect
bodyisoline
- 用VTK与C++实现读入人休数据,并抽取其等值线,参数可修改,附VTK数据。-with VTK and C to achieve break into people's reading data, and to take its contours, parameters can be amended with VTK data.
implicit-plot
- 这是理解隐函数 如f(x,y,z)=0,作图的算法的一个最基本的程序, key: 1. q or w 绕x轴旋转 2. a or s 绕y轴旋转 3. z or x 绕z轴旋转-This the understanding implicit function f (x, y, z) = 0, the mapping algorithm of a basic procedure key : 1. w q or x-axis rotation around t
VegaMini
- Vega 在MFC下的基本框架,可漫游,其中town.adf为场景文件,编译前倾确保已安装vega3.7。-Vega's basic framework, roaming, which town.adf to document the scene, lean forward to ensure that the compiler has been installed vega3.7.
3dtuxingbianhuan
- 试验名称:一、三维空间实体在二维平面上的投影,二、三维空间实体在二维平面上的显示,三、三维空间实体如何实现自身的消隐,四、三维空间中多个综合实体的消隐,五、如何实现从不同角度观察三维实体-pilot's name : a three-dimensional spatial entities in the two-dimensional plane of the projector, two, 3D space entities in the two-dimensional plane,
zdf
- 本程序是一个立体的魔方源代码. 是一个简单的小程序-this program is a three-dimensional Rubik's cube source code. Is a simple, small procedures
3DGame.rar
- DirectX9游戏程序设计入门,包括pdf和书上的源代码,DirectX9 Game Programming entry, including the pdf and the book' s source code
Rubik
- 魔方动画显示,使用OPENGL构建,三维立体-Rubik' s Cube Animation using OPENGL build, three-dimensional
rayslope
- 3D图形中射线的碰撞检测,射线与AABB,三角形,球的碰撞分析-3D graphics ray collision detection, ray and AABB, triangle, the ball' s collision analysis
NxOgre_BloodyMess1.5.5
- NxOgre BloodyMess 1.5.5最后版本,NxOgre的指南没有说清楚,仅有BloodyMess是无法编译通过的,首先需要2.8.4的Physx,以及1.7.0以上的Ogre,还有编译BloodyMess所需的RC包。这里一并附上!另外说一下,NxOgre的官网已经被和谐了...www.nxogre.org,而最新的NxOgre可以在这里获得https://github.com/betajaen/nxogre。以及与Ogre结合所需的https://github.com/betaj
CPURayCasting
- 在CPU做的Ray-Casting代码,仿写CUDA的VolumeRender. -In the CPU to do Ray-Casting code, Imitative CUDA' s VolumeRender.
WinCandide2src
- 用opencv在windows平台下实现三维建模的3D模型的源码,瑞典的Candide模型-The source of three-dimensional modeling of the 3D model using opencv in windows platform, Sweden' s Candide model
particleLevelSet3D
- Level Set方法是20世纪90年代很流行的界面追踪技术,国外已有个别实例将此方法应用于不可压缩流体的计算.但其对界面具有抹圆的作用,造成梯度很大的界面失真.Particle Level Set方法可以弥补这一缺陷.在基于欧拉方法求解区域中安插了一定数量的示踪粒子,可以纠正失真效果,能够更丰富的体现流体表面的细节。-Level Set Methods 20 century 90' s are very popular interface tracking technology, for
