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ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
立方体变换-源码
- 用directx和c写的立法体变换程序,可以实习立法体的缩放平移等-using DirectX and c write transform the legislative body procedures, the internship legislative body, such as scaling translation
LODTerrainDemo.rar
- Visual C++/DirectX9 3D游戏开发引导的一个基于视点相关的LOD地形渲染,Visual C++/DirectX9 3D game development as a guiding view-dependent LOD-based terrain rendering
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
osgCal_VCProject
- OpenSceneGraph是一款高性能的3D图形开发库。广泛应用在可视化仿真、游戏、虚拟现实、高端技术研发以及建模等领域。使用标准的C++和OpenGL编写而成,可以运行在Windows系列、OSX、GNU/Linux、IRIX、Solaris、HP-Ux、AIX以及FreeBSD操作系统 Cal3d:基于骨骼的角色动画实现 osgCal:针对OSG封装Cal3d,以方便地在OSG里使用Cal3d的库。 osgCal官方没有VC工程,上传的是我自己做的! -OpenSceneG
beijixing
- 这是一个计算机图形学的程序,是用c++编写的,是3D图形,包括了图形的变化以及坐标的定位,是学习计算机图形学最好掌握的。-This is a computer graphics procedure is c++ Prepared is the 3D graphics, including changes in graphics as well as the coordinates of the position, is to learn from the best available compu
DownLoad
- 环境接口,应用于3D游戏开发。stdafx.h : 标准系统包含文件的包含文件。 Microsoft C 和 C++ 编译器提供了用于预编译任何 C 或 C++ 代码(包括内联代码)的选项。利用此性能特性,可以编译稳定的代码体,将已编译状态的代码存储在文件中,以及在随后的编译中,将预编译的代码与仍在开发的代码结合起来。由于不需要重新编译稳定代码,因此后面每次编译的速度都要快一些。 -Environment interface, used in 3D game development.
directshow
- "DirectShow Development Guide" * Author : Lu Qiming (a) JIN Bang fly (Revision) * Synopsis : The book is DirectX 9.0 SDK version, modeled The contents cover almost the Windows platform using DirectShow coding for the C side aspect. The book is divide
Billboard
- OpenSceneGraph(简称OSG)使用OpenGL技术开发,是一套基于C++平台的应用程序接口(API)。OSG布告板的使用例子程序。-OpenSceneGraph (referred to as OSG) using the OpenGL technology development, is a platform based on C++ Application Programming Interface (API). OSG examples of the use of bullet
VisualCOpenGL
- Visual C++高级编程技术--OpenGL篇,费广正编写,随书源码,编译后可以直接运行。-Visual C++ Advanced Programming Techniques- OpenGL articles, charges widely being prepared, as the book source code, compiled to run directly.
OpenSceneGraph-2.8.0
- OpenSceneGraph是一款高性能的3D图形开发库。广泛应用在可视化仿真、游戏、虚拟现实、高端技术研发以及建模等领域。使用标准的C++和 OpenGL编写而成,可以运行在Windows系列、OSX、GNU/Linux、IRIX、Solaris、HP-Ux、AIX以及FreeBSD操作系统。-OpenSceneGraph is a high-performance 3D graphics development library. Widely used in visual simulatio
3d
- C语言编写的 3D立体图片生成代码,可以让你理解如何自己构建3D立体图片,还有原理.-C language, 3D three-dimensional images generated code, can let you understand how to build their own 3D three-dimensional images, as well as principle.
color_line3
- plots a 3-D "line" with c-data as color Makes a surface object and the colouring is controlled by the colormap.
geodesic
- 用于计算测地距的lib,特别适用在3D模型上,比如三角面片上。非常快速。代码非常简单好用,matlab版本的例子给的比较好,请仔细参考。C++版可看文档内部地址下载-Used to calculate the geodesic distance lib, especially for the 3D model, such as the triangular surface-chip. Very fast. The code is very simple and easy to use, matl
D3DXCreate
- 用C++在Visual Studio环境下绘制3D模型,例如茶壶,球,圆柱体-Using C++ in Visual Studio environment, rendering 3D models, such as teapots, balls, cylinders, etc.
3D-programming
- 3d 图形图像处理的原理与方法,用c++作为讲解的例子,是初学者比较好的助手。-3d graphics principles and methods of image processing, using c++ as an example to explain it is better for beginners assistant.
3DMathPrimer
- 《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧拉角、齐次坐标空间、几何图元、相交性检测和三
IMA
- 利用IMA算法,提取三维模型的骨架,希望对大家有用!-It contains the sources of the C-implementation of the IMA skeleton of a 3D data set as described in the paper:W. H. Hesselink, J. B. T. M. Roerdink: Euclidean skeletons of digital image and volume data in linear time b
3D
- 基于C++开发的图形的3d变换。有基本的2d变换功能,还有加入了翻转等-C++ development of graphics-based 3d transform. 2d transform as well as adding a flip
OpenGL-SDK
- 这是OpenGL的SDK库,大家可以用C++语言以此为基础进行三维场景中基本功能的开发,OpenGL是可移植的开源的三维类库,应用广泛。-This is a the OpenGL SDK library, we can use the C++ language as the basis for the development of the basic functions of the three-dimensional scene, OpenGL is an open source 3D por