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3d游戏编程 杨青著 源码
- 这个是3D游戏编程 杨青著 书中的源码 很多朋友都找不到它 我把它放上来 -This is a 3D game programming Yang Qing with the source book many friends I have not found it it Fangshanglai
selman_src
- java programming 一书的原代码-a book of the original code
nehe_code_01-05
- 学习3d技术的人肯定知道nehe的书吧 这个是这本书所有的源代码 有助于边学边练-learning skills are certainly aware of this, can the nehe this book is the source of all help to learn while training
torqueCH2
- 3d游戏开发大全书所附带源吗,第二章,开发环境UltraEdit-3d game development book volumes attached to the source? II, development environment UltraEdit
CsGLExamples.0.9.1
- csgl开发的例子.里面包括nehe,red book-csgl development of the examples. Includes nehe, red book
Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
Chapter12_19
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为12至19章源码-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source,
Chapter20_25
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。20-25 chapter s contents.-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source, VC 5 and 6, can implem
DirectX07
- 游戏开发导引第七章源码,三角形面的绘制,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传-game development Seeker Chapter VII source, triangular surface mapping, a good book, portal not found on the source code, upload it, too (a total of more than 10 trillion) download diffic
DirectX08
- 游戏开发导引第八章源码,立体面的绘制,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传-game development Seeker Chapter VIII source, three-dimensional surface rendering, a very good book, not found on the portal source code, Upload it, too (a total of more than 10 trillion) d
DirectX10
- 游戏开发导引第十章源码,纹理贴图,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 10 source, texture mapping, a good book, not found on the portal source code, Upload it, too (a total of more than 10 trillion) download difficu
DirectX11
- 游戏开发导引第11章源码,颜色混合,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 11 of the source code, color mixing, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, bu
DirectX12
- 游戏开发导引第12章源码,网格应用,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 12 source, grid, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but separated from Bud
DirectX13
- 游戏开发导引第13章源码,骨骼动画,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 13 source, skeletal animation, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but sepa
DirectX14
- 游戏开发导引第14章源码,地形渲染,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 14 source, topography exaggerated, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but
mink
- Mink Convolve This code is described in \"Computational Geometry in C\" (Second Edition), Chapter 8. It is not written to be comprehensible without the explanation in that book. Compile: gcc -o mink mink.c (or simply: make)
Java 3D编程实践
- Java 3D编程实践.rar Java 3D 编程实践——网络上的三维动画 一书的源码,介绍了java3d编程,-Java 3D programming practice. Rar.rar Java 3D programming practice -- on the Web 3D animation of a source book, introduced the java3d programming,
The Nurbs Book
- 英文图片版的The Nurbs Book, 经典书籍
ogre 进行3d游戏开发的适合初学者的良好书籍
- 这是一本关于ogre进行3d游戏开发的适合初学者的良好书籍,共享给更多的朋友。-This is a book about 3d game development ogre for a good book for beginners, to share to more friends.
ShadowMap
- OPENGL宝典上的教程源码,实现了多个3D物体绘制以及阴影,添加了相机控制,供新手学习使用-OPENGL source book on the course and achieve a number of 3D objects, as well as shadow mapping, add a camera control, for learning to use new