搜索资源列表
Cloud
- 仿真天空上流动的云彩,MFC + opengl渲染,效果很好很强大, 很逼真可以作为基础继续开发。-Simulate the flow of clouds on the sky, MFC+ opengl rendering, the effect is very very powerful, very realistic as the basis to continue to develop.
MyRipple
- OpenGL水的波动模拟,水的流动效果主要是采用纹理位置偏移来实现的。-OpenGL water simulation of the fluctuations of water flow effect is mainly used to achieve the texture offset position.
D3D-draw
- 一个使用DirectX 3D输出的实例,做了一个类似红细胞在血管内流动的效果.-DirectX 3D output using the example of doing a similar flow of red blood cells in the vascular effect.
NURBS
- 该算法建立了由最小二乘法,离散点曲率和离散点曲率变化和三项组成的目标函数并求出了最优控制点序列坐标,采用非线性优化方法对权因子序列进行了调整,确立了逼近误差的近似表示方法,并提出了包括上述方法的循环判断流程.-The algorithm was established by the least squares method, discrete points, the curvature and the curvature change and the three discrete points
NURBS2
- 该算法建立了由最小二乘法,离散点曲率和离散点曲率变化和三项组成的目标函数并求出了最优控制点序列坐标,采用非线性优化方法对权因子序列进行了调整,确立了逼近误差的近似表示方法,并提出了包括上述方法的循环判断流程.-The algorithm was established by the least squares method, discrete points, the curvature and the curvature change and the three discrete points
Entropy-coding-source-program
- 熵编码(entropy encoding)是一类利用数据的统计信息进行压缩的无语义数据流之无损编码。本章先介绍熵的基本概念,然后介绍香农-范诺(Shannon-Fano)编码、哈夫曼(Huffman)编码、算术编码(arithmetic coding)、行程编码(RLE)和LZW编码等常用的熵编码方法。 哈夫曼编码建议了一种将位元进位成整数的算法,但这个算法在特定情况下无法达到最佳结果。为此有人加以改进,提供最佳整数位元数。这个算法使用二叉树来设立一个编码。这个二叉树的终端节点代表被编码的字母
GRAPH_CUT_STEREO_AA
- 全局立体匹配一直是一个比较困难的问题,本算法通过C++编译器,实现了全局立体匹配算法,希望对你有帮助-Stereo matching algorithm based on graph cuts, using the maximum flow/minimum cut methods to achieve global stereo matching.
vtkTest
- 一个简单的3D模型显示工程,主要使初学者清楚VTK编程的数据管道流程。-A simple 3D model shows the project, mainly beginners programmed data clearly VTK pipeline flow.
version-3.1
- min-cut max-flow implemtation
OpenGLriverflow
- opengl河水流动模拟-opengl river flow simulation
m33
- 二维方腔流动流函数涡量法.上边界为移动边界,cavity流动,涡量为负值。-Dimensional square cavity flow stream function vorticity law. On boundaries for the moving boundary, cavity flow, vorticity is negative.
Fluid3D-master
- 水流实时模拟渲染程序,使用高性能的显卡并行计算。-Real-time rendering flow simulation program, using high-performance graphics card parallel computing.
DynamicTexture
- 利用OpenGL语言,通过动态纹理实现三维动态水面流动(Three-dimensional dynamic surface flow is realized through dynamic texture)
cubev
- Image optical flow calculation matlab program, Genetic algorithm based reactive power optimization, Clustering analysis based on Euclidean distance.
xu831
- Using weighted model nodes in the network strength and weight are power law distribution, Including orbital maneuvering simulation, initial orbit calculation, Multi-machine power system simulation and flow calculation.