搜索资源列表
FogExample
- 对图象的移动雾化效果的模拟,本程序是高速公路上的浓雾移动的效果-right image atomizing effect of mobile simulation, the process is on the highway, the effect of fog Mobile
Fog
- 著名的www.gametutorials.com上下载的Direct3D中关于雾化Fog的例子源代码
fog
- 使用顶点渲染器和象素渲染器实现体积雾的例子.
VolumeFog
- The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the
osgparticle
- 利用OSG进行粒子系统模拟的示例,包含爆炸模拟,雾,雪,雨等模拟效果。-OSG to use particle system simulation examples, including an explosion simulation, fog, snow, rain and other simulation results.
46_MultiSample
- opengl的图形编程样例,有光照,材质 倒影 雾的效果 ,鼠标控制-graphical programming opengl example, there are light, material reflection of the effect of fog, mouse control
fog
- VRML中关于雾的情况 可以通过观察者能见度调整雾的浓淡。 雾的龙都与人在雾中的能见度相反-VRML on the foggy situation can be adjusted by the observer visibility fog shading. Dragon fog in fog with the visibility of the opposite
3DROOMandfog
- 3d room and set fog.you can cahne fog start and fog end.change fog destinaty
fog
- 计算机图形学综合实验,场景的雾化效果,绘制一个物体及场景,用键盘控制雾化效果.-Integrated computer graphics experiments, the aerosol effect of the scene, drawing an object and scenes, using the keyboard to control the effect of atomization.
01_VolumeFog
- 体积雾 d3d编程 需要的下 其实很简单的 哈哈 拿来用就可以-Volume of fog required under d3d programming is actually very simple to use can be brought
16Fog
- 使用VisualC++ Win32应用程序开发的一个OpenGL程序,实现雾的效果。-Using VisualC++ Win32 application development an OpenGL program to achieve the effect of fog.
35fog
- 《精通DirectX》书中35章 体积雾源码-" Proficient in DirectX" book 35 chapter volume fog source
Motion_blur
- DirectX 3D实现的体积雾效果模拟-DirectX 3D simulation results to achieve the volume of fog
wu
- 这是基于osg的一个例子系统的实例:雾效模拟示例-This is an example of system based on osg example: fog effect simulation example
LODterrian
- 小型地形漫游系统,实现四叉树LOD地形,雾化等-Small terrain walkthrough system, to achieve quadtree LOD terrain, fog
ocean_project_grid
- 最早用投影网格法实现海面波动效果的代码,基于D3D,进行三维仿真,实现海面的波动效果,雾效果等。-Grid method was first realized by projection effects of sea level fluctuations in the code, based on D3D, three-dimensional simulation, the fluctuation effects to achieve the sea, fog effects.
project
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条
crystalspace-src-1.2.1
- 一个采用C++,python,C#等语言实现的3D图形编程。-Crystal Space is an Open Source 3D SDK for Unix, Windows, MacOS/X. It renders with OpenGL or software and features curved surfaces, volumetric fog, dynamic colored lighting, terrain engine, LOD, procedural textures, por
fog
- How to create Fog in Opengl
fog
- opengl中绘制雾的效果,使用了一般的效果,Opengl新手写的-opengl draw fog effect, use a general effect, Opengl new handwriting of