搜索资源列表
QUADTREE地形
- 四叉树(lod)实现地形三维可视化的程序,内有代码和数据-quadtree (incomplete) 3D terrain visualization procedures, which have code and data
terrainLod
- 一个关于地形LOD渲染得例子,给出了渲染得全部代码-a rendering of the terrain in LOD examples given in all rendering code
Lod-draw
- 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
LodTerrain
- 用一种基于树形结构的LOD算法来显示的地形,效果很好,学以游戏编程的人可以参考一下.-using a tree structure based on the LOD algorithm of the terrain and the results very good, learn to program the game to make profits.
LargeLOD(code)
- 基于 LOD 的大规模真实感室外场景实时渲染技术的初步研究,关于LOD相当不错的文章,是入门的好材料.(这个是它的源码,可惜少了点东西,没法编译,不过不影响观看,代码是齐全的)
GpuLodTerrainView
- 面向GPU的多LOD因子的大规模场景可视化策略.
GpuLodTerrain
- 面向GPU的多LOD因子的大规模场景策略及其原型系统.
19_175417_lodterraindemo
- LOD地形算法
QSGExamples.zip
- OpenSceneGraph快速入门指导的例子源码 《OpenSceneGraph Quick Start Guide》是由Paul Martz编写,Skew Matrix出品,计算机图形系统开发公司(Computer Graphics Systems Development,CGSD)版权所有的开放场景图形权威教程。它是有关OpenSceneGraph的第一部入门教程,遵循CC授权(http://creativecommons.org/licenses/by-nc-sa/2.0/)。 本书
LODTerrainDemo.rar
- Visual C++/DirectX9 3D游戏开发引导的一个基于视点相关的LOD地形渲染,Visual C++/DirectX9 3D game development as a guiding view-dependent LOD-based terrain rendering
geos-3.0.0
- 这是一个Linux下的用C++写的QuadTree的LOD程序!希望对学习Linux编程的有帮助-This is an under Linux using C++ written in the LOD procedure QuadTree! Wish to study Linux programming help
LodTerrain
- 实现lod和水面叠加的功能,并可以读入txt各式的水位文件-Lod achieve superposition and surface features, and can read a variety of water into the txt file
melax
- MESH的LOD减面算法及演示,代码量很小,易懂-MESH LOD
LOD
- LOD地形漫游程序,对想学习3维地形编程的来说是很好的参考资料-LOD terrain roaming procedures, want to learn 3-D terrain programming is a good reference for
3dterrainDEMO
- 3d 地形渲染DEMO lod 采用lod技术 多层渲染-3d terrain rendering using DEMO lod multi-lod rendering technology
LODterrian
- 小型地形漫游系统,实现四叉树LOD地形,雾化等-Small terrain walkthrough system, to achieve quadtree LOD terrain, fog
8037.BilLOD
- Terrain editor Lod system
LODDuKai
- LOD地形小演示 内容不多全是基本知识 用于学习事实地形 -Terrain LOD few small presentations for learning basic knowledge of all the fact that the terrain
SimplifyMesh
- 通过指定的参数对已编辑的面片进行通过去除顶点重新计算生成面,达到简化平面的效果,即Lod解面处理(The effect of the simplified plane is achieved by recalculating the generated surface through the removal of the vertex by the specified parameters, that is, the Lod solution surface treatment)
MutilReDraw
- 访问最底层LOD模型路径,打开后获取顶点数据和PirmitiveSet,重绘模型的三角面片(Visit the bottom LOD model path, open it, get vertex Array and PirmitiveSet, and redraw the triangle of the model.)
