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sample_source
- This source make CView window under CView using CWnd control. You need Visual C++ 7.1 to read this source project. I create this project on Visual Studio .NET 2003.
sample demo
- This source make CView window under CView using CWnd control. You need Visual C++ 7.1 to read this source project. I create this project on Visual Studio
ogl_dot3_bump_mapping
- 使用基于硬件支持的dot3来实现bump效果,基于vc6和ogl编写。只有可编程的显卡才能运行。-use hardware-based support dot3 bump to achieve results, and based on vc6 t prepared. Only programmable graphics to run.
FogExample
- 对图象的移动雾化效果的模拟,本程序是高速公路上的浓雾移动的效果-right image atomizing effect of mobile simulation, the process is on the highway, the effect of fog Mobile
任意平面的裁切0.2
- 基于vtk的三维重构与裁切: 1.16位非压缩位图的读取与设置. 2.图像数据载入映射器 3.裁切平面的设置 4.边界的设置与显示 5.三维重构 注:需安装vtk4.0以上版本-It s about 3D reconstruct and clip based on VTK including reading and configration of 16 bits non_contracted bitmaps,the mapper for image data loadin
jCAE-src-0.5.tar
- 有限元分析软件,造型部分采用opencascade造型内核实现,界面显示采用Java/Java3D ,通过Corba调用opencascade函数进行造型与有限元分析。- Finite element analysis software, the modelling partially uses the opencascade modelling essence realization, the contact surface demonstrated uses Java/Java3D, t
3dM
- 用directdraw实现的3d程序,能读x文件,可以旋转,功能上就这些了。-with DirectDraw achieve the 3d procedures can read x, can rotate function on these.
PhDpaper_QinXujia
- 《医学图象的曲面重建》 为浙江大学博士学位论文。此文对医学数据的表面重建进行了详细的阐述,主要针对Marching Cubes算法提出了他自己独到的理解和理论创新。并且详细的论述了相关领域的多种算法理论。-"medical image reconstruction of the surface" of Zhejiang University for a doctorate thesis. The article on the medical data of the surfa
City3DDrive
- 城市3D场景代码,按F1-F8就可以在城市里以各种视角进行观光(有直升机、车外、车内等视角) -city code, according to F1-F8 on the city in various angles sightseeing (with helicopters, cars, car, etc. Perspective)
Mandelbrot3D
- java做的一个3D图形,可以任意旋转,只要你在它上按住鼠标左键,就可以绕着一点随便旋转了。-do a 3D graphics, arbitrary rotation, as long as you have it on the left mouse button is pressed, we can casually revolving around a point.
d3dle6
- 计算机图形学,应用DirectX 8.0 SDK制作带纹理贴图的旋转的正方体-computer graphics, DirectX 8.0 SDK application productions on the textures of the rotating cube
雨的制作
- DFlying 提供的动画理论与 Flash 制作结合实践教程,第一篇要给大家讲解的是关于雨的动画制作方法——很标准的动画制作。-DFlying the Flash animation production theory and practice of combining Guide, the first chapter to give you on the rain on the animation -- very standard animation.
simnature_exe
- 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing
marchingsource
- 关于marchingcube算法的源码,中间没有具体的说明,希望对大家有帮助-on marchingcube algorithm source code, the middle is no specific note, we hope to help
Physics for game decelopers - hover
- < Physics for game developers>> PHYSICS FOR GAME DEVELOPERS CHAPTER 17 EXAMPLE PROGRAM NAME: Hover PURPOSE: To demonstrate 2D rigid body simulation BY: David Bourg DATE: 09/01/00 COPYRIGHT: Copyright 2000 by David Bo
ShadowVolume
- 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
Graphicsexamples
- 这是在C++基础上的运用VTK的一个小型的三维成像的程序,可以用来对VTK产生初步认识-This is the C on the basis of the use of a small VTK 3D imaging procedures can be used to have a preliminary understanding of VTK
Based-on-VTK-of-3d-reconstruction
- 基于VTK的果实三维重建与可视化研究on VTK fruit and visualization of 3d reconstruction-Based on VTK fruit and visualization of 3d reconstruction
3D-Scene-rendering-based-on-OSG-
- 此代码实现在OSG下的场景的渲染,其中包括按键控制天气效果(雨(y/Y)、雪(x/X)、雾(c/C))和爆炸的烟雾(b/B)。而且实现场景的漫游功能(a/s/d/w、方向键4个)。-3D scene rendering based on OSG!
Octree-Textures-on-the-GPU
- 基于GPU的体积纹理的八叉树实现,是一种高效的使用体积纹理的方式-Octree Textures on the GPU
