搜索资源列表
Menmove
- 在vc++6.0环境下,利用directx写的骨骼动画的实例,阐述骨骼动画的原理,适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write the skeleton animation, describes the principle skeletal animation, adapt and beginners learning direcx use.
pathedit0919
- 三维骨架运动数据bvh的读取,显示,基于B样条的路径编辑,运动编辑,多种骨架插值算法(四元数+B样条插值)-3D skeleton movement data bvh read, display, based on B-spline path of the editors, sports editors, Skeleton various interpolation algorithm (Quaternion B-spline interpolation)
bvh.rar
- 人体骨骼动画,BVH格式文件。 是一种树形层次结构表示的人体骨骼,Human skeletal animation, BVH format. Is a tree-like hierarchical structure of the human skeleton
bvhReader.rar
- 运动捕获数据BVH文件阅读器。可以读取运动捕获数据BVH文件,并显示其骨架模型的运动过程。,BVH motion capture data file reader. Can read BVH motion capture data files, and display its skeleton model of the movement.
Skinmesh
- 实现骨骼动画类,实现简单骨骼动画载入鸡演示-Category to achieve skeletal animation, skeleton animation simple loading
a1155
- 骨骼动画.用c++ opengl 实现, 写得不错,值得初学者借鉴。-Skeleton animation. With c++ Opengl realized, well written, it is worth drawing for beginners.
osgCal_VCProject
- OpenSceneGraph是一款高性能的3D图形开发库。广泛应用在可视化仿真、游戏、虚拟现实、高端技术研发以及建模等领域。使用标准的C++和OpenGL编写而成,可以运行在Windows系列、OSX、GNU/Linux、IRIX、Solaris、HP-Ux、AIX以及FreeBSD操作系统 Cal3d:基于骨骼的角色动画实现 osgCal:针对OSG封装Cal3d,以方便地在OSG里使用Cal3d的库。 osgCal官方没有VC工程,上传的是我自己做的! -OpenSceneG
3Dcharacteranimationskeletonsource
- 3D人物骨骼动画源代码,供正在从事计算机三维动画的同行参考-3D character animation skeleton source code for three-dimensional computer animation is engaging in peer reference
MultiAnimMesh
- 关于dx sdk 多动画集高级网格模型动画的例子,本例子是关于多动画集骨骼动画的动画实例,可以帮助你更好的理解骨骼动画计算-Dx sdk on more advanced animation set animation mesh example, the example is set on the number of skeletal animation animation animation examples, I can help you better understand the calc
UseSkinMeshClass
- Windows dx sdk 高级蒙皮骨骼动画网格模型的例子,本例子是关于蒙皮骨骼动画的计算方法的动画实例,可以帮助你更好的理解骨骼蒙皮动画计算-Senior Windows dx sdk skin mesh skeleton animation examples, this example is the skin on the calculation of the skeleton animation animated example, I can help you better unders
An_Efficient_Brush_Model_for_Physically-Based_3D_P
- 这篇论文介绍了一种有效的3D笔刷模型,模仿中国毛笔的写字方式,能够运用于各种程序。-This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimization. The main advantage of our model over existing ones is in its abili
FK
- Forward Kinematics,人体骨骼向前运动学,DEMO,可以选择描绘骨头轨迹。 【功能描述】 1.使人前行 2.计算当前世界坐标 3.推出-Forward Kinematics of body skeleton with AMC,ASF files.
niflib-0.7.2-src
- nif模型文件格式解析库,能分析模型的骨骼和动画等数据-nif model file format parsing libraries can model the skeleton and animation data
Skeleton-Anim-Exporter-ForMaya2012
- 内附一套骨骼动画导出插件,并附带用于读取相应的导出文件源代码以及测试mb文件和动画驱动程序 -Containing a set of skeletal animation export plug-in, along with used to read the export file source code and test mb file and animation driver
skeletonization
- 基于模型的三维骨架抽取,希望对大家有用!-Example-Based Skeleton Extraction.It present a method for extracting a hierarchical, rigid skeleton from a set of example poses. It then use this skeleton to not only reproduce the example poses, but create new deformations in
Computing-Hierarchical
- 三维模型的曲线骨骼提取算法,希望对大家有用!-Computing Hierarchical Curve-Skeletons of 3D Objects.A curve-skeleton of a 3D object is a stick-like figure or centerline representation of that object. It is used for diverse applications, including virtual colonoscopy and ani
IMA
- 利用IMA算法,提取三维模型的骨架,希望对大家有用!-It contains the sources of the C-implementation of the IMA skeleton of a 3D data set as described in the paper:W. H. Hesselink, J. B. T. M. Roerdink: Euclidean skeletons of digital image and volume data in linear time b
a-skeleton-extraction-algorithm
- 一种骨架提取算法,基于三维网格文件的骨架提取算法-a skeleton extraction algorithm,The extraction algorithm of 3D mesh file based on skeleton
Mesh-Skeleton-Tool-master
- 提取三维模型骨架。基于Qt提供的交互式控制生成网格骨架。(This utility which based on Qt provides interactive contorl to generate mesh skeleton manually.)
