搜索资源列表
2d_water
- 使用DX实现2D水面的代码,如果你要写关于水波的代码,可以参考,按“C”键创建水波。-use DX achieve 2D code surface, if you write the code on the water currents, they can refer to, "C" key to the creation wave.
Water
- 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译
MyWater.基于vc++使用opengl开发的3D水纹波浪
- 基于vc++使用opengl开发的3D水纹波浪, 场景绘制与渲染 BOOL CMyWaterView::RenderScene() { glClear(GL_COLOR_BUFFER_BIT) glPushMatrix() glScalef(10,1,10) if (!rgb) glColor3f(.31, .41, .97) else glColor3f(1.f,1.f,1.f) glTranslat
SeaWater
- D3D高级着色语言 海面效果的实现 包含水波算法和光照效果的实现-D3D effect of high-level shading language implementation of the sea wave algorithm and the lighting effects include the realization of
wave-2012-2-27
- 在VS2005环境下采用direct 9对水波纹的简单实现,包含一个类完成对水波纹的功能实现。-d3d wave
florian_ocean
- 一個3d的fft ocean wave simulation-a 3d fft ocean wave simulation
Simulating-Ocean-Water
- JerryTessendorf 写的模拟海洋水波效果的资料。-JerryTessendorf ocean wave simulation results to write the data.
02_BumpWaves
- 在d3d中的凹凸纹理,磁力模拟水波的形状。-In D3D texture of embossing, magnetic analog wave shape.
VRML_Robot
- 用VRML语言编写的机器人动画程序。点击手臂,手臂摆动;点击腿,机器人开始来回运动; 点击嘴唇,开始播放音乐;点击头,运动停止。-Use VRML develop a robot which response according to the user s action. click hand: wave hands click legs: robot move around in the scene click lips: play the fixed music click
VESTA
- 用于晶体结构建模,数据可视化。可以直接读取vasp的电荷密度文件,可视化自旋电荷密度图。-VESTA is a successor to two 3D visualization programs, VICS and VEND in the VENUS package. Atoms can be drawn as ball & stick, space filling, polyhedral, stick, wireframe, thermal ellipspoids. Mouse click
The_simulation_result
- DirectX 3D实现的海浪效果模拟-DirectX 3D realization of the wave simulation results
WATER
- 仿真在平静的水面上滴入水滴后的情景,产生的波 很真实效果很好,可以作为下雨场景仿真的基础-Simulation in calm waters on the scene after the instillation of water droplets, the resulting wave is real good results, the simulation can be used as the basis for the rain scene
wave
- 大规模海浪模拟,由鼠标和键盘可控制方向,包括天空盒、陆地、光照等信息。-Simulation of large-scale waves, can be controlled by the mouse and keyboard direction, including the sky boxes, land, light and other information.
wave-ripper
- 水波纹 3d 采用mesh方法,通过定点z值的不用来模拟水波纹的效果-wave ripper
D3D
- D3D例子,凹凸纹理应用,其中一个例子实现了水波的模拟,采用的DirectX9.0b-D3D example , bump mapping applications, one example of wave simulation , used DirectX9.0b
130306Water3D
- 3D水纹波浪效果,c++实现,可以参考下,学习。-3D waterlines wave effect, c++ implementation, can refer to learning.
distort
- 用C语言和Opengl实现的3D 水波效果,点击图形会出现水波花纹-Click graphic water wave pattern using the C language and Opengl realize the 3D wave effect
Water
- 3D Graphics with XNA Game Studio 4.0中制作水波效果的源文件-3D Graphics with XNA Game Studio 4.0, making the source files of the wave effect
sanweitu
- 把滤波之后的波形按照取点时的位置放在一个矩阵中来表示三维数据,并在三维图像中读取图像最高点的幅值和坐标。-The wave filter according to the position taken after the time point represented in a three-dimensional data matrix, and the coordinates of the image and read the maximum amplitude point in a three
Matlab-瑞利波模拟程序
- Matlab-瑞利波模拟程序,用于面波入射模拟(Matlab-Rayleigh wave simulation program for surface wave incident simulation)
