搜索资源列表
rayshade.4.0
- Rayshade是一个光线追踪系统。输入一个描述场景的ASCII文件,它将产生一个光线追踪后的图案文件。 -支持10种简单图形(包括多边形,环面等) -各种光源 -利用等级化体积或空间均匀分割来加快速度 -变率采样 -简陋动画支持 -容易添加几何体、纹理、光源等-Rayshade is a light tracking system. Importation of a Scene Descr iption ASCII document, which will have a
03_Color
- 添加颜色: 作为第二课的扩展,我将叫你如何使用颜色。你将理解两种着色模式,在左图中,三角形用的是光滑着色,四边形用的是平面着色。 -add color : As the expansion of the second class, I will tell you how to use color. You will understand two color pattern of the Left, the triangle is smooth coloring, with the
VolumeFog
- The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the
Huffman
- 迄今为止见过的最方便的huffman编码,效率很高 一个外国人写的,很具有研究价值 Constructing a Huffman Tree according to the number of times each symbol appears in the data stream: 1) Create an array of N nodes, representing N possible symbols (ranging between 0 and N-1). 2) Set
C_Q_DX3DLight.rar
- 用Direct3D绘制一个立方体,并添加光照效果。编译时一定要将工程下的1.bmp文件拷贝到Debug或Release目录下。,Drawing a cube with Direct3D and add lighting effects. Compile-time must work under the 1.bmp files are copied to the Debug or Release directory.
d3d9.h.rar
- vc++中3D图像编程需要手动添加的头文件,很全面,3D graphics programming need to manually add the header file
ShadowMap
- OPENGL宝典上的教程源码,实现了多个3D物体绘制以及阴影,添加了相机控制,供新手学习使用-OPENGL source book on the course and achieve a number of 3D objects, as well as shadow mapping, add a camera control, for learning to use new
3D-TIN
- 读取点数据,构建三维TIN,再添加纹理显示三维地形-Read the point data to construct three-dimensional TIN, then add three-dimensional terrain textures show
OceanWater
- D3D实现的海水的逼真绘制和显示,界面简单,实时显示帧速,绘制效果逼真,可全屏或窗口显示。很容易加入其他特效。-D3D water to achieve the realistic rendering and display, the interface is simple, real-time display帧速, realistic rendering effects can be displayed full screen or window. Very easy to add other
chabei
- VC++6.0中OPenGL描绘茶杯,添加定时器,产生旋转效果-VC++6.0 in OPenGL depicted cup, add the timer to produce rotation effect
TutorialFramework
- ogre 完整的类定义,自己加功能函数就能跑起来!-Complete class definition, add their own performance function will be able to run up!
BSpline
- OpenGL实现B样条曲线曲面,可看控制点,基函数,并且阶次可以自动升降,并添加纹理,光照等模式-OpenGL to achieve B-spline curves and surfaces, if we look at control points, basis functions, and can automatically order take-off and landing, and add texture, light, such as model
SphereMap
- D3D创建球体并且加贴图的例子,可以用来做星球-Sphere, and add texture to create D3D example, can be used to make the planet
vrmlcode
- 用scr ipt 在vrml 中动态的为新建的节点添加路由-With scr ipt in Dynamic VRML for the new node to add routing
PrimeFrame
- vega Prime 三维视景开发框架结构。以 Multigen公司的 Creator2.5.1和 Vega Pr ime1.1 为主要工具,根据既有的数字地形,加贴纹理,映射文化特征,构建模型数据库,导入 Vega Pr ime 运行环境中实现交互,实现了一定程度的视景模拟。-vega Prime three-dimensional structure of visual development framework. Creator2.5.1 companies to Multigen a
3D_Graphics_Programming_Grad_2009_Class_Demo
- 使用VS编写的有关立方环境映射的3D场景,并没有添加shadow。-VS prepared using cubic environment mapping on the 3D scene, and did not add shadow.
flag
- 计算机图形综合实验四,摄像漫游与环视, 绘制至少一个三维物体及场景;在场景中添加上适当的光源,给物体贴上适当的纹理图, 实现摄像漫游:通过鼠标来上下左右地移动摄像机,也可通过键盘W、S、A和D键(或向上、向下、向左和向右方向键)来前后左右地移动摄像机,实现摄像机环视:通过鼠标或键盘旋转摄像机环顾四周,包括左右巡视、向上仰视和向下俯视-Experiment IV computer graphics, camera roaming and looking around, drawing at lea
Tin3D
- 本程序可以实现打开TXT文件后显示TIN结构的图像并可添加纹理。-This procedure can be achieved to open TXT file, show TIN structure, and can add texture images.
M3DEST
- 个人综合了一些示例之后,实现三维建模,纹理添加,视图移动旋转功能,代码简单清晰,现在提供有相同爱好的朋友们,大家多多交流学习(绝对源代码,dtm和纹理图)-Personal consolidated a number of examples, the realization of three-dimensional modeling, texture to add, view, move rotate function, the code is clear and simple, is now
add-water-mark
- 添加YUV数字水印,用 matlab读写YUV视频并保存-add YUV watermark,read and write YUV video
