搜索资源列表
vegavega经典百例
- 对初学者非常有用,学习vega的经典的100个有用的程序-very useful for beginners to learn the classic Bond 100 useful procedure
quake2-glx-src-20020328.tar
- 经典quake游戏的基于glx 3d驱动程序的源代码。-quake classic games based glx 3d driver source code.
classicalcali
- 经典的立体视觉摄像机定标算法。适合初学者学习-classic stereo vision camera calibration algorithm. For beginners learning
GLRT.rar
- 用C++,使用openGL实现全局光照模型,算法参照经典教科书实现,With C++, Use openGL to achieve global illumination model, the algorithm with reference to the realization of the classic textbook
ShaderX.-.Vertex.and.Pixel.Sha
- 着色器语言编程的最经典书籍shader.x,Shader programming language classic books shader.x
NPSTutorials.rar
- osg示例源码,内含osg的基本类库的功能及应用,示例经典,值得初学者学习,OSG sample source code that contains the basic class library OSG functions and applications, the classic example, it is worth learning for beginners
AUDIA6max
- 一个经典的奥迪A6 3DMAX模型,精模。-Audi A6 3DMAX a classic model, refined model.
Mathematicalbasisof3dgraphicsandgamedevelopmentAnd
- 3D图形数学基础,及其随书所有的源代码.此书是学习道路上必不可少的经典之作.-3D graphics mathematical basis, and all the source code with the book. This book is essential to learn the road classic.
tri_mesh_loop
- 含多个经典的三维造型数据,如茶壶和兔子. 同时含loop曲面细分的matlab源程序. 是不可多得的好资料.-Containing more than the classic three-dimensional modeling data, such as teapots and rabbits. At the same time with the matlab source loop subdivision surfaces. Is a rare good info
vp_mfc
- 这是一个在VC2003下使用MFC 调用Vega Prime 的经典例子,内含多种技巧。-In VC2003 this is a call to use MFC classic example of Vega Prime includes a variety of skills.
vp_channel_bin_ogl
- Vega Prime下插入OpenGL代码的经典例子,要求VC2003和VP2.2-Vega Prime inserted under the classic OpenGL code examples in the VC2003 and VP2.2
vp_movie_recorder
- Vega Prime 下实现屏幕录像功能的小程序,绝对经典。-Vega Prime to achieve the small-screen video program, an absolute classic.
points_and_triangles_operation
- 里面包扩点云模型的各种操作,以及三角网格的各种操作。非常经典哦!-Inside the package extended to a variety of point cloud model of operation, as well as the triangular mesh the various operations. Oh, very classic!
sample
- vega范例mfc学习vega的经典的有用的程序-mfc sample vega classic study vega useful procedures
roam
- 介绍地形三角网格算法ROAM的经典算法,简单易学-Introduction terrain ROAM algorithm for triangular mesh of the classic algorithms, easy to learn
FinalImageProcess
- 图像处理程序最后总结版,总结多年来的图像经典处理算法,希望对大家有所帮助。-Image processing procedures concluded edition, summed up over the years, the classic image processing algorithms, and they hope to be helpful to everyone.
d2x-src
- D2x如出一辙- XL是一个港口的OpenGL的三维射击游戏的经典游戏后裔2为Win32 , Linux和Mac OS X ,包含许多增强功能和错误修复,同时保持完全向后兼容。-D2X-XL is an OpenGL port of the classic 3D Shooter game Descent 2 for Win32, Linux and Mac OS X, containing many enhancements and bug fixes while preserving full
Shaders.for.Game.Programmers.and.Artists
- 游戏开发经典参考书-游戏开发图形图像技术-Game Development Classic Reference- Game Development Graphics Technology
SourceCode
- 国外经典3D地形编程书籍《Real-Time 3D Terrain Engines using C++ and DirectX9.rar》的完整源代码-Foreign classic 3D terrain programming book " Real-Time 3D Terrain Engines using C++ and DirectX9.rar" the complete source code for
whitted_classic_illumination_model_paper
- whitted的经典光照模型,是实现光线追踪的一个最经典的模型。-this is a classic light illumination model which is proposed by whitted.
