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Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
DirectX11
- 游戏开发导引第11章源码,颜色混合,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 11 of the source code, color mixing, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, bu
ChapterData_3D_Game_engine
- 一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming (C) 2004 Oliver Duvel, Stefan Zerbst CD-ROM Contents: 1. Chapter Data 2. Tools 3. Sample Chapters ____________________________________________________________________ 1
MeshRendering
- Mesh Rendering using Direct3D 11 To do. 1. Create a development environment with MFC 2. Program the file opening code 3. Calculate normal vectors for input vertices 4. Phong shading using D3D 5. Texture mapping
Chap11
- 《3D游戏编程》韩 金容俊 随书光盘第11章 shader脚本与工程源代码-" 3D game programming" Han Jin Rongjun CD along with book eleventh chapterShader scr ipt and project source code
DirectX11_SDK_simple
- DirectX 11 SDK 自创例子 源码-DirectX 11 SDK create their own source code examples
nurbsPP-3.0.11
- 用C++编写的nurbs曲面生成代码!非常好用-Nurbs surface VC++6.0 generated code based!
OSG程序设计教程(附书源码)
- osg程序设计教程,包含11章内容,并且附有可运行的源码(OSG programming tutorial, including 11 chapters, and with the source code can run)