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simnature_exe
- 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing
VolumeFog
- The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the
RevolutionIDL
- Revoluntion IDL示例程序 Revolution IDL unleashes the power of the IDL Object Graphics architecture by providing a high- level graphical user interface that allows the user to visualize data in a variety of ways, changing properties, positioning objects
Terrain.rar
- 该程序演示了三维地形模拟的基本内容,三维地形的模拟封装在一个CTerrain类中,使用一个高度函数生成的高度值生成高程数据。,The program demonstrated a three-dimensional topography simulation of the basic content of three-dimensional topography simulation package CTerrain in a category, the use of a highly func
[3ds.max]Female
- 人物模型 高质量女性人模 使用软件3ds max谢谢光顾 共同进步-High-quality female character models 3ds max human model using the software and common progress thanks to patronize
SeaWater
- D3D高级着色语言 海面效果的实现 包含水波算法和光照效果的实现-D3D effect of high-level shading language implementation of the sea wave algorithm and the lighting effects include the realization of
3d1
- 三维重建的收费论文和书籍,很难下载到的,学习三维重建技术的人不下会后悔的,-Three-dimensional reconstruction of the charge papers and books, it is difficult to download to learn three-dimensional reconstruction of high-skilled people will be sorry,
ZBuffer
- 光线跟踪算法实现,VC2005下编写的MFC程序。本程序实现高光、镜面反射、漫反射和折射效果。-Ray-tracing algorithm, VC2005 prepared MFC procedures. This procedure to achieve high light, specular reflection, diffuse reflection and refraction effects.
osgCal_VCProject
- OpenSceneGraph是一款高性能的3D图形开发库。广泛应用在可视化仿真、游戏、虚拟现实、高端技术研发以及建模等领域。使用标准的C++和OpenGL编写而成,可以运行在Windows系列、OSX、GNU/Linux、IRIX、Solaris、HP-Ux、AIX以及FreeBSD操作系统 Cal3d:基于骨骼的角色动画实现 osgCal:针对OSG封装Cal3d,以方便地在OSG里使用Cal3d的库。 osgCal官方没有VC工程,上传的是我自己做的! -OpenSceneG
normalmapping
- 一个用GPU编出来的法线贴图示例程序,编写质量十分的高,学习借鉴必学-GPU made with a normal mapping out the sample programs, the preparation of very high quality, must learn from science
G3D-7.01-src
- G3D 引擎是为 C++ 的游戏开发者、研究人员或者学生准备的 3D 图形库,包含一组可靠而且高性能的通用三维示例。src版-G3D engine for C++ for game developers, researchers or students to prepare the 3D graphics library, contains a set of reliable and high-performance general-purpose three-dimensional examp
motion-extract
- 运动目标提取和跟踪是视觉分析、高级行为理解以及运动编码等计算机视觉 应用领域中基本而又重要的一步,也是计算机视觉中的难点问题。本文深入研究 了运动视觉中目标的精确提取与跟踪算法,包括运动检测、阴影消除、外轮廓提 取以及目标的跟踪四个方面-Extraction and tracking of moving targets is a visual analysis, to understand high-level acts, as well as encoding movement i
packmk2
- 用D3D写的海面,用复杂的投影矩阵变换实现了场景无限宽广的高真实度海面模拟,实现了不同风级下的波浪起伏,高光效果,海水透明效果,供需要的人学习借鉴。内含场景操作说明文档-D3D written off by using the complex transformation of the projection matrix to achieve a wide range of high-scenes unlimited degrees off a true simulation, to achie
OpenSceneGraph-2.8.0
- OpenSceneGraph是一款高性能的3D图形开发库。广泛应用在可视化仿真、游戏、虚拟现实、高端技术研发以及建模等领域。使用标准的C++和 OpenGL编写而成,可以运行在Windows系列、OSX、GNU/Linux、IRIX、Solaris、HP-Ux、AIX以及FreeBSD操作系统。-OpenSceneGraph is a high-performance 3D graphics development library. Widely used in visual simulatio
OpenSceneGraph-2.8.2
- Source code of OSG. The OpenSceneGraph is a fast high level method of generating 3D computer graphics. As such it has a large number of powerful concepts embodied in its nodes, all of which deserve some descr iption.
terrainsystem
- 一个大型室外地型漫游系统,代码结构清析,扩展性好-A large outdoor land-roaming system, code structure, high definition, good scalability
Effect_Bloom
- 实现Bloom效果(附代码), 很酷的一个效果,效率不算高。交流交流。-Bloom effect to achieve (with code), a cool effect, efficiency is not high. Exchange of communication.
OpenSceneGraph_Quick_Start_Guide
- OpenSceneGraph是C++的开源库,主要是在科研中用来代替OPENGL等于硬件相关度较高的编程工具。此资料是其的手册文档-OpenSceneGraph is open-source C++ libraries, mainly in the scientific research is used to replace the OPENGL is equal to a high degree of hardware-related programming tools. This infor
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
Tugas-3-High-Pass--Low-Pass-Filter
- This code is to get high pass filter and low pass filter
